AAKH1361Resident Evil [NPUB31552]
Started by AAKH1361

5 posts in this topic

292 posts 121 threads Joined: Aug 2017
03-12-2017, 01:25 PM -
RPCS3 v0.0.2-5-bd2e1a6

game have sound and go to ingame whit vulkan and dx12 but screen is black in intro and ingame
RPCS3 Tester

435 posts 58 threads Joined: Nov 2017
03-14-2017, 08:50 PM -

Ingame with Native resolution. Hate 720x480.

Spend 2 minutes ingame and got

F {rsx::thread} class std::runtime_error thrown: Compressed or unknown texture format 0x88
(in file C:\rpcs3\rpcs3\Emu\RSX\GL\GLTexture.cpp:68)

Log is over 60mb
Blast Processing

111 posts 21 threads Joined: Aug 2017
07-27-2017, 02:48 AM -
This is how this game looks in-game currently.

RPCS3 Tester

2,676 posts 524 threads Joined: Aug 2017
05-14-2019, 05:48 PM -
Euro version playable.

1 posts 0 threads Joined: Oct 2019
10-16-2019, 07:31 PM -
[NPUB31552] Resident Evil (US)
Version: rpcs3-v0.0.7-8880-c4ccac9a (Pull Request #6759)

Current Status (For US Version Only): Ingame

Settings: LLVM Recompiler (PPU/SPU), Vulkan Renderer, Strict Rendering Mode, Writing Color Buffers, Read/Write Depth Buffers, and Read Color Buffers. Disk Cache Maximum Size = 5120 MB.

Game is playable yet, can crash at random. As in, a black screen that pauses the game. The emulator pauses; however, upon pressing Play, the game ambience continues, but the screen is still black, and there is no other sound heard, not even footsteps when pressing any button or moving the left stick. This is only tested on the Jill playthrough, I don't think the costume settings have any impact on the game.

The following is the short log output, generally, for every instance the game crashes:

F {RSX [0x01fd2b0]} RSX: class std::runtime_error thrown: [auxilliary upload heap] Working buffer not big enough, buffer_length=67108864 allocated=62919680 requested=6291464 guard=65536 largest_pool=6291968
(in file C:\projects\rpcs3\rpcs3\Emu\RSX\Common\ring_buffer_helper.h:80)

2 posts 0 threads Joined: Jul 2020
07-18-2020, 11:06 AM -
Constant freezing/crashing almost always precipitated by opening a door or picking up an item. Game looks fine and runs fine otherwise but it is literally too frustrating to complete correctly when every few minutes of playing the game freezes to a crash and you have to start from last save just to do it again and have it freeze.

Not playable

Ryzen 3800X
32GB 3600Mhz DDR4
NVME m.2 storage

Edit: This seems to be a common error: F {SPU[0x0000400] Thread (xf_appli_CellSpursKernel0) [0x0fbdc]} SIG: Thread terminated due to fatal error: Verification failed (e=0x57) (0000000000000000):
(in file D:\a\1\s\rpcs3\Emu\RSX\VK\VKRenderTargets.h:616)
This post was last modified: 07-19-2020, 12:18 PM by SavagePainal.

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