03-10-2017, 11:19 PM -
Tested using rpcs3-v0.0.1-2017-02-17-5e3bacbd_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:
PPU decoder: Interpreter (fast)
SPU decoder: Recompiler (ASMJIT)
LLE libraries picked automatically by RPCS3
Graphics settings: OpenGL, Vulkan, DirectX 12 @ 1280x720 w/ VSync, Frame limit set to Auto
Audio settings: XAudio2
Input/Output: XInput
Goes ingame with all three renderers. Audio and input work perfectly. Graphically, it doesn't look quite right, but none of the issues are so distracting you couldn't actually play the game. Using OpenGL, I get a stable 60 fps in the menus and 40-50 fps during gameplay (see screenshots #1, 2). Vulkan comes second at about 20-30 fps, but the menus look pretty glitchy (see screenshots #3, 4, 5). DX12 is the slowest; it gives me about 12-18 fps which feels reeeeally sluggish (see screenshot #6). For now, I recommend OpenGL.
PPU decoder: Interpreter (fast)
SPU decoder: Recompiler (ASMJIT)
LLE libraries picked automatically by RPCS3
Graphics settings: OpenGL, Vulkan, DirectX 12 @ 1280x720 w/ VSync, Frame limit set to Auto
Audio settings: XAudio2
Input/Output: XInput
Goes ingame with all three renderers. Audio and input work perfectly. Graphically, it doesn't look quite right, but none of the issues are so distracting you couldn't actually play the game. Using OpenGL, I get a stable 60 fps in the menus and 40-50 fps during gameplay (see screenshots #1, 2). Vulkan comes second at about 20-30 fps, but the menus look pretty glitchy (see screenshots #3, 4, 5). DX12 is the slowest; it gives me about 12-18 fps which feels reeeeally sluggish (see screenshot #6). For now, I recommend OpenGL.