Write color buffer on opengl not working
Started by goku1988




18 posts in this topic
ssshadow
Administrator
*******


4
2,494 posts 63 threads Joined: Aug 2017
03-11-2017, 12:46 AM -
#11
Laptop or desktop? If you are on a desktop you must have plugged in your monitor to your motherboard and not the graphics card. You are literally not using the GTX1060 at all, in any game.

Check your cable...
Roy1227
Unregistered


 
03-12-2017, 07:02 PM -
#12
hello
somehow i face the same problem that using write color render would cause the game crash after a while
and i view the log file and find out that it alert RSX: Bad depth surface pitch given: surface_width=640, format=1, pitch=64, native_pitch=2560

and when i check both write depth render and write color render, the game did't crash, although the FPS is very low..
P.s i am using Eiyuu Densetsu to test
ssshadow
Administrator
*******


4
2,494 posts 63 threads Joined: Aug 2017
03-13-2017, 12:13 AM -
#13
Known bug, Nekotekina and kd-11 are working on it. Check back in a few days.
An00bis
Unregistered


 
07-07-2017, 08:43 PM -
#14
I have the same problem. I had black screen in Demon's Souls and I tried to fix it with color/depth buffers. Here's my log.

Win 8.1 x64
amd a8-4500m apu with radeon™ hd graphics driver
Radeon HD 7640G
8 Gb RAM
ssshadow
Administrator
*******


4
2,494 posts 63 threads Joined: Aug 2017
07-12-2017, 11:18 AM -
#15
(07-07-2017, 08:43 PM)An00bis Wrote: I have the same problem. I had black screen in Demon's Souls and I tried to fix it with color/depth buffers. Here's my log.

Win 8.1 x64
amd a8-4500m apu with radeon™ hd graphics driver
Radeon HD 7640G
8 Gb RAM

You are confusing global settings and game specific settings. Delete the folder /data/BLES00932/ and then set the global settings to PPU LLVM and turn on write color buffers (and only this "buffer" option).
An00bis
Unregistered


 
07-12-2017, 09:00 PM -
#16
(07-12-2017, 11:18 AM)ssshadow Wrote:
(07-07-2017, 08:43 PM)An00bis Wrote: I have the same problem. I had black screen in Demon's Souls and I tried to fix it with color/depth buffers. Here's my log.

Win 8.1 x64
amd a8-4500m apu with radeon™ hd graphics driver
Radeon HD 7640G
8 Gb RAM

You are confusing global settings and game specific settings. Delete the folder /data/BLES00932/ and then set the global settings to PPU LLVM and turn on write color buffers (and only this "buffer" option).

Nope, that didn't work Sad
ssshadow
Administrator
*******


4
2,494 posts 63 threads Joined: Aug 2017
07-16-2017, 02:40 PM -
#17
You didn't delete it.

"·! 0:00:11.941382 LDR: Applying custom config: data/BLES00932/config.yml"
An00bis
Unregistered


 
07-16-2017, 04:08 PM -
#18
Oh, really, I thought I did. That worked, thanks.
Also I've updated my driver and now it works fine.
tommy6a2003
Member


0
8 posts 1 threads Joined: Nov 2017
11-04-2017, 07:01 AM -
#19
Hi, when I checked "write color buffer" function, the game (Yakuza 0 Chinese version) simply crash.
May anyone help to let me know how to fix?

Please find the log file attached.
Thanks a lot!


Attached Files
.rar   RPCS3 log.rar (Size: 604.66 KB / Downloads: 0)


Forum Jump:


Users browsing this thread: 1 Guest(s)