The Jak and Daxter Trilogy [BCES01325]
Started by Aeternal600

1 posts in this topic

03-04-2017, 03:06 PM -
Tested using rpcs3-v0.0.1-2017-03-03-48b05838_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:

PPU decoder: Interpreter (fast)
SPU decoder: Recompiler (ASMJIT)
LLE libraries picked automatically by RPCS3
Graphics settings: OpenGL @ 1280x720 w/ VSync, Frame limit set to Auto
Audio settings: XAudio2
Input/Output: XInput

My results are basically identical to those from the US version that was last tested about half a year ago:

The main menu looks good with working animations, sound and music. Despite being auto-limited to 60 fps, the background animations in the menu seem to be running way too fast. Locking the fps to 30 solves this issue, the animations run at normal speed then.

Starting any of the games contained in the collection regardless of the graphics renderer results in a runtime error (see the attached log).

26 posts 13 threads Joined: Oct 2017
11-12-2017, 01:21 AM -
build used: rpcs3-v0.0.3-2017-11-11-8fc98626_win64

Test 1: PPU Recompiler
It doesn't not work for any game appart from the launcher, throwing the following exception:
{PPU[0x100000e] Thread (GOAL) [0x000d6160]} class std::runtime_error thrown: Unregistered PPU function

Test 2: Interpreter
All the games reach in-game, after some resets in Jak II and 3 (save file writing related).  Graphically there's a common problem: something related to transparency is broken with the interpreter.

Jak and Daxter: In-game playable, working around 20-25 FPS. Feels like playing in slow motion.

Jak II: In-game playable, overall better in-game performance than Jak and Daxter (25-60 FPS), except some points where it would drop down to 7 FPS.

Jak 3: In-game playable, sightly worse than Jak II 13-20 FPS. However animations run smoother than in Jak and Daxter.

In general, I would classify this bundle as in-game.

Note: Jak II and Jak 3 get stuck after creating save files and manual saving (restarting the game will solve the problem). However, load works seamlessly.
This post was last modified: 11-12-2017, 02:22 AM by Alchemy-Meister.

Attached Files
.gz   RPCS3.log.gz (Size: 2.93 MB / Downloads: 32)

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