Tales of Graces f [BLES01617]
Started by Aeternal600




42 posts in this topic
Aeternal600
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03-04-2017, 12:32 PM -
#1
Tested using rpcs3-v0.0.1-2017-03-03-48b05838_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:

PPU decoder: Interpreter (fast)
SPU decoder: Recompiler (ASMJIT)
LLE libraries picked automatically by RPCS3
Graphics settings: OpenGL @ 1280x720 w/ VSync, Frame limit set to Auto
Audio settings: XAudio2
Input/Output: XInput

Regardless of my settings, the game displays a white window for about a second, then aborts with 'HLE TODO: Unimplemented syscall syscall_988'.
Aeternal600
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03-11-2017, 08:19 PM -
#2
Tested with rpcs3-v0.0.2-2017-03-11-cdc49d16_win64 using the same settings as above.

The game does boot now with all renderers. It shows 3 intro screens (see screenshot #1 for the final screen it shows), afterwards the screen goes black and it displays an error message (see screenshot #2).

If I quickly skip the intro screens by pressing X, the game goes a bit further and displays a loading screen (see screenshot #3). After loading for a couple of seconds however, it presents the same error message as above.

Can be moved to Intro, I guess.
XtraT
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03-13-2017, 10:32 PM -
#3
Where's the option for RPCS3 to automatically pick the correct libraries? I got the game to work too but I had to manually select libs as I don't see that option. And on a side note, super excited to see this game progressing.
Aeternal600
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03-13-2017, 10:36 PM -
#4
(03-13-2017, 10:32 PM)XtraT Wrote: Where's the option for RPCS3 to automatically pick the correct libraries? I got the game to work too but I had to manually select libs as I don't see that option. And on a side note, super excited to see this game progressing.

It's in Config -> Settings -> Load required libraries (last option on the page)
XtraT
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03-14-2017, 06:46 PM -
#5
That's what I thought but it's weird because if I check that option, the game doesn't boot for me (with or without any libraries checked). The game only boots after I checked a bunch of libraries. Oh well, at least it still load.
Aeternal600
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04-29-2017, 04:00 AM -
#6
chouchers, no offense, but your post isn't very helpful. First of all, this topic is for the disc version (BLES-01617) of the game, not the PSN version. You should also always include your RPCS3.log file =)

Anyway, your success with the PSN version made me re-test the game using rpcs3-v0.0.2-2017-04-26-8055d83d_win64 with multiple settings combinations (all possible combinations of PPU/SPU Interpreter / Recompiler and Automatic library loading / liblv2.sprx). The results were always the same error message ("An error occurred. Please quit the game (8002B404)&quotWink as in my post above.
zerocold1981
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07-10-2017, 08:43 AM -
#7
http://www.emunewz.net/forum/attachment.php?aid=26005

Same error. Changing the settings does not lead to anything. Google does not know anything about this error. Could this be the defense of the game?
GeniusMage
Member


0
26 posts 0 threads Joined: Aug 2017
07-11-2017, 04:43 PM -
#8
Considering error 8002B403 is "Problem saving game data", maybe 8002B404 is "Problem saving trophy data" ? The game is supposed to install them when the error appears.
Or it could still be related to game data, like some kind of check failing.
ssshadow
Moderator
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2,494 posts 63 threads Joined: Aug 2017
07-11-2017, 05:19 PM -
#9
Probably savedata related. Try this build: https://ci.appveyor.com/project/rpcs3/rp.../artifacts
GeniusMage
Member


0
26 posts 0 threads Joined: Aug 2017
07-11-2017, 05:30 PM -
#10
ssshadow, this build has no effect, I'm afraid.


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