Tales of Graces f [BLES01617]
Started by Aeternal600

42 posts in this topic

2 posts 0 threads Joined: Apr 2018
04-01-2018, 11:26 PM -
Loads ok with vulkan using strict and write color buffers (without this 3d graphics don't render).

Issues with the cartoon outline overlay, see attachments. it seems like the cartoon lines are stretched doubled horizontally. if you look at the second screenshot, the sword's outline is on his thigh. the first screenshot shows the second boy's outline is about halfway across the screen horizontally.

seems playable, need to try it with frame limiter as on field he moves too fast, but seems correct speed in cutscenes and in battles.

Attached Files Thumbnail(s)

2,008 posts 81 threads Joined: Aug 2017
04-05-2018, 12:41 AM -
Please read the compatibility guidelines before making a compatibility report https://forums.rpcs3.net/thread-196671.html

You're missing one screenshot (need 3 for playable reports)
Version identifier needs to include commit

3 posts 0 threads Joined: Mar 2018
07-21-2018, 12:58 PM -
does anyone have a similliar problem?
once i`m able to move the game crashes after a few seconds or if it doesn't it crashes on the first fight.

im on 0.0.5-7117-12b8908a0 and im using the strict rendering and write color buffer with vulkan

9 posts 1 threads Joined: Sep 2017
08-01-2018, 07:23 AM -
Tested in rpcs3-v0.0.5-7222. There is a lot of missing graphics in gameplay without "Strict rendering mode" property. With it enabled graphics randomly becomes corrupted and fixes up almost every second.
This post was last modified: 08-19-2018, 06:36 PM by Kosmo零.

6 posts 0 threads Joined: Nov 2018
11-18-2018, 09:42 AM -
Tested in RPCS3 v0.0.5-7494.

PC Specs :
  • i3 8350K
  • 16GB DDR4
  • GTX 1060 OC 6GB
  • Windows 10
RPCS3 configuration :

  • PPU Decoder : LLVM Recompiler
  • SPU Decoder : ASMJIT Recompiler

  • Renderer : Vulkan
  • Framelimit : 30
  • Default Resolution : 1280 x 720
  • Additional Settings
  1. Strict Rendering Mode
  2. VSync
  • Anisotropic Filter : Auto
  • Audio Out : XAudio2

Game is running at 30fps without issues, no major glitch, fully playable.

This post was last modified: 11-19-2018, 02:41 PM by Narihari.

5 posts 0 threads Joined: Aug 2017
01-06-2019, 08:18 PM -
RPCS3 v0.0.5-7678-52ac0a90 Alpha | HEAD
Intel® Core™ i7-2600 CPU @ 3.40GHz | 8 Threads | 7.98 GiB RAM | AVX

I used default settings plus strict rendering mode and framelimiter at 30fps.

The game can be completed from begining until the end, no speed issues, a little slow in some cut scenes in last revisions of rpcs3

This post was last modified: 01-21-2019, 10:19 PM by Ani.

Attached Files
.rar   RPCS3 log.rar (Size: 100.19 KB / Downloads: 8)

7 posts 0 threads Joined: Sep 2017
01-15-2019, 06:59 PM -
Ok so i did play tales of graces f on my ps3. i no longer have ps3 only discs. since i switched to ps4 long ago. so i cannot remember if the batle ending was so choppy. maybe some fps problems.. again i can not be sure. otherwise it works well. only played untill another world is revealed. 20+ hours.

1 posts 0 threads Joined: May 2019
05-13-2019, 01:30 PM -
Just wanted to mention that setting preferred SPU threads to a lower value (1 or 2) in CPU settings  greatly improved performance for me, so try it if you're having bad frame rates.

9 posts 1 threads Joined: Sep 2017
11-01-2019, 09:02 AM -
I want to port English language from PS3 version to Wii version. I need PS3 game dump for that. I can't make my own dump, because I don't have BD drive.
Maybe someone can "help" me in PM? Smile I own this disc. I just need the dump that I cannot make.

20 posts 0 threads Joined: Oct 2018
03-31-2020, 10:09 PM -
Hey everyone. I wanted to say that i consider this game playable now. Unlike basically most everyone else, i'm pretty hard ass on problems, and as of now it's ALL fixed. Everything from weird fps to micro stuttering to final crash to playing at 1440P and not having horrible graphics bugs without strict rendering. Graces F is 100% good to go for anyone looking to play online co-op. I even tried online co-op with parsec, the game works 100% perfectly.
This post was last modified: 03-31-2020, 10:10 PM by Dawnbomb.

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