digitaldudeNarco Terror [NPUB31225]
Started by digitaldude




7 posts in this topic
digitaldude
RPCS3 Tester


0
2,686 posts 524 threads Joined: Aug 2017
02-25-2017, 10:33 AM -
#1
rpcs3-v0.0.1-2017-02-23-3e0c356b_win64
Asinine
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3
1,932 posts 79 threads Joined: Aug 2017
10-14-2017, 01:41 PM -
#2
RPCS3 v0.0.3-3-1572d01 Alpha
Still nothing.


Attached Files
.gz   RPCS3.log.gz (Size: 48.75 KB / Downloads: 18)
Asinine
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3
1,932 posts 79 threads Joined: Aug 2017
12-18-2017, 05:39 AM -
#3
RPCS3 v0.0.4-6226-17bfb3be Alpha
Still nothing, same errors as before.
scribam
Member


0
21 posts 1 threads Joined: Feb 2018
04-01-2018, 09:04 AM -
#4
RPCS3 v0.0.5-6626-717f2b0ac

Code:
·F 0:00:32.421305 {SPU[0x2000002] Thread (Zen Job Worker 2)} SPU: Access violation reading location 0x0 (GET, size=0x30)
·F 0:00:32.421307 {SPU[0x2000001] Thread (Zen Job Worker 1)} SPU: Access violation reading location 0x0 (GET, size=0x30)
·F 0:00:32.421310 {SPU[0x2000000] Thread (Zen Job Worker 0)} SPU: Access violation reading location 0x0 (GET, size=0x30)
This post was last modified: 04-01-2018, 09:14 AM by scribam.


Attached Files
.gz   RPCS3.log.gz (Size: 55.21 KB / Downloads: 9)
elad335
RPCS3 Developer


0
18 posts 2 threads Joined: Oct 2017
07-17-2018, 04:53 AM -
#5
For documentation purposes:

The game suffers from a bug that makes it immediately destroys current buffer for the mfc get commands after pushing them, and before waiting for the command to finish.
If you execute the command before the destruction, the game would crash.
but if you emulate accurate delays between the SPU and the MFC, making the command execute after the destruction, it can work.
As long as there is not a cycle accurate mfc emulation, the game would never work on master builds. 
So I've made a workaround for this that makes the command wait until the game manually requasts the command to finish.

Disclaimer : due to the the inaccuracy it brings into the MFC, alot of games dont work with this commit!
https://github.com/elad335/rpcs3/commit/...944b0750b0
This post was last modified: 10-29-2018, 04:48 PM by elad335.


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crispy81
Member


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169 posts 17 threads Joined: Jan 2018
08-25-2018, 03:11 AM -
#6
RPCS3 v0.0.5-7247-a93a40e8d Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 31.93 GiB RAM | AVX+ | TSX

E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed
U {PPU[0x1000000] Thread (main_thread) [0x002b6568]} cellSysutil TODO: cellVideoOutConfigure(videoOut=0, config=*0xd00ffad0, option=*0x0, waitForEvent=0)
F {SPU[0x2000000] Thread (Zen Job Worker 0) [0x003bc]} MEM: Access violation reading location 0x0
F {SPU[0x2000001] Thread (Zen Job Worker 1) [0x003bc]} MEM: Access violation reading location 0x0
F {SPU[0x2000002] Thread (Zen Job Worker 2) [0x003bc]} MEM: Access violation reading location 0x0
Asinine
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3
1,932 posts 79 threads Joined: Aug 2017
09-01-2018, 03:28 AM -
#7
No need to worry too much about testing games that are already in nothing, the developers are ontop of it and we just dont post in the threads constantly, but as soon as they get fixed we will do a test and move them
Coloradohusky
Member


0
10 posts 3 threads Joined: Apr 2020
04-12-2020, 01:57 AM -
#8
Still appears to not work, version 0.0.9-10173-8e61c65c


Attached Files
.gz   RPCS3.log.gz (Size: 128.57 KB / Downloads: 1)


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