Narco Terror [NPUB31225]
Started by digitaldude




10 posts in this topic
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
02-25-2017, 10:33 AM -
#1
rpcs3-v0.0.1-2017-02-23-3e0c356b_win64
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
10-14-2017, 01:41 PM -
#2
RPCS3 v0.0.3-3-1572d01 Alpha
Still nothing.


Attached Files
.gz   RPCS3.log.gz (Size: 48.75 KB / Downloads: 20)
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
12-18-2017, 05:39 AM -
#3
RPCS3 v0.0.4-6226-17bfb3be Alpha
Still nothing, same errors as before.
scribam
Member


0
21 posts 1 threads Joined: Feb 2018
04-01-2018, 09:04 AM -
#4
RPCS3 v0.0.5-6626-717f2b0ac

Code:
·F 0:00:32.421305 {SPU[0x2000002] Thread (Zen Job Worker 2)} SPU: Access violation reading location 0x0 (GET, size=0x30)
·F 0:00:32.421307 {SPU[0x2000001] Thread (Zen Job Worker 1)} SPU: Access violation reading location 0x0 (GET, size=0x30)
·F 0:00:32.421310 {SPU[0x2000000] Thread (Zen Job Worker 0)} SPU: Access violation reading location 0x0 (GET, size=0x30)
This post was last modified: 04-01-2018, 09:14 AM by scribam.


Attached Files
.gz   RPCS3.log.gz (Size: 55.21 KB / Downloads: 9)
elad335
RPCS3 Developer


0
18 posts 2 threads Joined: Oct 2017
07-17-2018, 04:53 AM -
#5
For documentation purposes:

The game suffers from a bug that makes it immediately destroys current buffer for the mfc get commands after pushing them, and before waiting for the command to finish.
If you execute the command before the destruction, the game would crash.
but if you emulate accurate delays between the SPU and the MFC, making the command execute after the destruction, it can work.
As long as there is not a cycle accurate mfc emulation, the game would never work on master builds. 
So I've made a workaround for this that makes the command wait until the game manually requasts the command to finish.

Disclaimer : due to the the inaccuracy it brings into the MFC, alot of games dont work with this commit!
https://github.com/elad335/rpcs3/commit/...944b0750b0

EDIT: As of 18th of september 2021, https://github.com/RPCS3/rpcs3/pull/10884 and https://github.com/RPCS3/rpcs3/pull/8514 merged This MFC feature has been fully implemented!
This post was last modified: 09-18-2021, 05:32 PM by elad335.


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crispy81
Member


0
175 posts 19 threads Joined: Jan 2018
08-25-2018, 03:11 AM -
#6
RPCS3 v0.0.5-7247-a93a40e8d Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 31.93 GiB RAM | AVX+ | TSX

E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed
U {PPU[0x1000000] Thread (main_thread) [0x002b6568]} cellSysutil TODO: cellVideoOutConfigure(videoOut=0, config=*0xd00ffad0, option=*0x0, waitForEvent=0)
F {SPU[0x2000000] Thread (Zen Job Worker 0) [0x003bc]} MEM: Access violation reading location 0x0
F {SPU[0x2000001] Thread (Zen Job Worker 1) [0x003bc]} MEM: Access violation reading location 0x0
F {SPU[0x2000002] Thread (Zen Job Worker 2) [0x003bc]} MEM: Access violation reading location 0x0
Asinine
Moderator
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4
2,060 posts 83 threads Joined: Aug 2017
09-01-2018, 03:28 AM -
#7
No need to worry too much about testing games that are already in nothing, the developers are ontop of it and we just dont post in the threads constantly, but as soon as they get fixed we will do a test and move them
Coloradohusky
Member


0
10 posts 3 threads Joined: Apr 2020
04-12-2020, 01:57 AM -
#8
Still appears to not work, version 0.0.9-10173-8e61c65c


Attached Files
.gz   RPCS3.log.gz (Size: 128.57 KB / Downloads: 2)
Kilowog01
Member


0
12 posts 1 threads Joined: Dec 2017
07-02-2021, 10:54 AM -
#9
RPCS3 v0.0.17-12434-e212f169 Alpha

Still nothing


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.gz   RPCS3.log.gz (Size: 64.32 KB / Downloads: 0)
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
09-18-2021, 05:35 PM -
#10
RPCS3 v0.0.18-12790-e10c6cba

Intro requires delay each odd mfc command checked in advanced tab.


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.rar   RPCS3NarcoTerror.rar (Size: 82.46 KB / Downloads: 3)


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