Serious Sam 3: BFE [NPUB31165]
Started by digitaldude

2 posts in this topic
RPCS3 Tester

3,029 posts 559 threads Joined: Aug 2017
02-24-2017, 07:38 PM -

Shows loading screen and after that fatal error.

158 posts 38 threads Joined: Aug 2017
Music  08-25-2017, 06:02 PM -
RPCS3 v0.0.3-3-c7c0139 Alpha
Intel® Core™ i7-3930K CPU @ 3.20GHz | 12 Threads | 11.92 GiB RAM | AVX

goes ingame 50~60 fps with some glitches  like
the enemies and some objects are invisible until you get close to them and some others see the video 
the RPCS3.log grows like crazy with this game after this video the RPCS3.log size was 10gb

Attached Files
.7z   RPCS3.7z (Size: 1.61 MB / Downloads: 13)

5 posts 1 threads Joined: Apr 2018
04-17-2018, 12:02 PM -

Last time I tested it month or two ago and it was looking similar like in this video, all white:
Now it has major improvements. The rendering is more or less perfect, some particles have wrong colors, and there are some very rare weird triangles here and there, but nothing major (both visible in some of the screenshots). Some shader effects like water and the hot air above the desert is a bit broken on OpenGL, but looks fine on Vulkan.

Framerate is 15-60 depending on area and number of enemies, but mostly in the 20s, but it runs on normal speed no matter the framerate.
Tested both OpenGL and Vulkan. Default settings, except number of SPU threads is 1, and enabled lower SPU priority.
Windows 7 64 bit
i5-4690k (stock speed)
R9 270X

Played the entire Broken Wing demo level on OpenGL, two survival maps, and played a bit of Summer In Cairo and first level of Jewell Of The Nile both on OpenGL and Vulkan and have not experienced a crash. Looks to be very playable now.



I have attached my log and 6 screenshots in my above report, why are does not displayed ? When I click "edit" on that post they are still listed there:
This post was last modified: 04-18-2018, 11:39 AM by digitaldude.

Attached Files Thumbnail(s)

.gz   RPCS3.log.gz (Size: 253 bytes / Downloads: 3)

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