digitaldudeMagus [BLUS41042]
Started by digitaldude




3 posts in this topic
digitaldude
RPCS3 Tester


0
2,697 posts 529 threads Joined: Aug 2017
02-22-2017, 08:04 AM -
#1
rpcs3-v0.0.1-2017-02-19-47fdaf69_win64
digitaldude
RPCS3 Tester


0
2,697 posts 529 threads Joined: Aug 2017
08-07-2017, 10:07 PM -
#2
rpcs3-v0.0.3-2017-08-06-c9d06b09_win64

Ingame.
ssshadow
Administrator
*******


4
2,490 posts 63 threads Joined: Aug 2017
08-17-2017, 10:59 PM -
#3
Moving to Ingame.
Deminating
RPCS3 Tester


1
388 posts 105 threads Joined: Mar 2018
04-07-2018, 10:07 AM -
#4
RPCS3 v0.0.5-6645-c77b31042 Alpha | HEAD

Intel® Core™ i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX

Playable.

Tested on 6642, stopped frequently.
Works fine on current.
FPS in intro cutscene is horrible, but game is perfectly fine, some slowdowns on OpenGL only.
Some shadows are lightly broken but graphics are mostly fine too.

Beat the first boss and most of the floating islands without any hang or problems.
This post was last modified: 04-07-2018, 11:01 PM by Deminating. Edit Reason: New update made it playable


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