RE: Resident Evil Revelations Demo [NPUB90938]
Started by AAKH1361




4 posts in this topic
AAKH1361
Member


0
294 posts 122 threads Joined: Aug 2017
02-21-2017, 06:25 PM -
#1
Video:
OpenGL

Audio:
 Convert to 16 bit: false
 Dump to file: false
 Renderer: XAudio2

Core:
 Hook static functions: false
 Load liblv2.sprx only: false

Load libraries:
   - libfiber.sprx
   - libfs.sprx
   - libresc.sprx
   - librtc.sprx
   - libspurs_jq.sprx
   - libsre.sprx

PPU Decoder: Interpreter (fast)
PPU Threads: 2
SPU Decoder: Recompiler (ASMJIT)

Quote:F {PPU[0x100001f] Thread (nativeFiber Thread) [0x00eb67a0]} class std::runtime_error thrown: Stack overflow (size=0x4, align=0x4, SP=0x2ec26ac0, stack=*0xd0174000)
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUThread.cpp:551)
This post was last modified: 03-31-2018, 02:09 PM by Asinine.
Ani
Administrator
*******


16
4,264 posts 105 threads Joined: Aug 2017
02-23-2017, 12:08 AM -
#2
Please stop reporting results here with WIP builds, wait for them to be merged in master. Report relevant stuff to the PR in the PR itself.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
03-08-2017, 08:45 AM -
#3
Stuck with

Code:
F {PPU[0x1000000] Thread (main_thread) [0x00b4f540]} struct vm::access_violation thrown: Access violation reading address 0xd0184004


rpcs3-v0.0.1-2017-03-07-b64f1ca3

Write color buffers - ON
AAKH1361
Member


0
294 posts 122 threads Joined: Aug 2017
03-14-2017, 05:55 PM -
#4
RPCS3 v0.0.2-12-e84fdf0 Alpha

now ingame
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
03-31-2018, 02:08 PM -
#5
Playable as of my test here: https://forums.rpcs3.net/thread-176644.html


Forum Jump:


Users browsing this thread: 1 Guest(s)