Game: AQUAPAZZA [NPUB31336]
RPCS3 Version: v0.0.2-5366-e36f0793 Alpha | 04 June, 2017 | FW 4.81
Specs: i7-4770 | GTX 1080 | 32GB DDR3 | Windows 10 x64
Status: Playable (Played 1 Round in VS Mode)
Core: Automatically load required libraries | Bind SPU threads to secondary cores | Lower SPU thread priority
Graphics: 1280x720 | 16x9 | Frame limit Off (one exception) | Use GPU texture scaling
Audio: XAudio2
Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers)
See Also: AQUAPAZZA [BLUS31321]
Tested on all 27 combinations of the Renderer, PPU, and SPU configurations. Solid 60FPS on V+Rec(LLVM)+Rec(ASMJIT) when Frame Limit is set to 60. OPENGL
OGL+Int(p)+Int(p): Nothing. White Screen. Stuck on F {SPU[0x2000001] Thread (sdarc_spu) [0x000d4]} : class std::runtime_error thrown: Unknown/Illegal instruction (0x9d64c099) (in file C:\rpcs3\rpcs3\Emu\Cell\SPUInterpreter.cpp:33)
OGL+Int(p)+Int(f): Nothing. White Screen. Stuck on F {SPU[0x2000001] Thread (sdarc_spu) [0x000d4]} : class std::runtime_error thrown: Unknown/Illegal instruction (0x9d64c099) (in file C:\rpcs3\rpcs3\Emu\Cell\SPUInterpreter.cpp:33)
OGL+Int(p)+Rec(ASMJIT): Ingame. 60FPS during intro cutscene, 60FPS on Title Screen, 53FPS on Main Menu, 45FPS on Character Select, 30-40 FPS during Matches. RPCS3 brings up two Segfault error windows that can be ignored, but will crash if Stop is pressed.
OGL+Int(f)+Int(p): Nothing. White Screen. Stuck on F {SPU[0x2000001] Thread (sdarc_spu) [0x000d4]} : class std::runtime_error thrown: Unknown/Illegal instruction (0x9d64c099) (in file C:\rpcs3\rpcs3\Emu\Cell\SPUInterpreter.cpp:33)
OGL+Int(f)+Int(f): Nothing. White Screen. Stuck on F {SPU[0x2000000] Thread (sdarc_spu) [0x000d4]} : class std::runtime_error thrown: Unknown/Illegal instruction (0x9d64c099) (in file C:\rpcs3\rpcs3\Emu\Cell\SPUInterpreter.cpp:33)
OGL+Int(f)+Rec(ASMJIT): Ingame. 60FPS during intro cutscene, 60FPS on Title Screen, 53FPS on Main Menu, 45FPS on Character Select, 30-40 FPS during Matches. RPCS3 brings up two Segfault error windows that can be ignored, but will crash if Stop is pressed.
OGL+Rec(LLVM)+Int(p): Nothing. White Screen. Stuck on F {SPU[0x2000000] Thread (sdarc_spu) [0x000d4]} : class std::runtime_error thrown: Unknown/Illegal instruction (0x9d64c099) (in file C:\rpcs3\rpcs3\Emu\Cell\SPUInterpreter.cpp:33)
OGL+Rec(LLVM)+Int(f): Nothing. White Screen. Stuck on F {SPU[0x2000001] Thread (sdarc_spu) [0x000d4]} : class std::runtime_error thrown: Unknown/Illegal instruction (0x9d64c099) (in file C:\rpcs3\rpcs3\Emu\Cell\SPUInterpreter.cpp:33)
OGL+Rec(LLVM)+Rec(ASMJIT): Ingame. 60FPS during intro cutscene, 60FPS on Title Screen, 60FPS on Main Menu, 60FPS on Character Select, 50-60 FPS during Matches. RPCS3 brings up two Segfault error windows that can be ignored, but will crash if Stop is pressed.
VULKAN
V+Int(p)+Int(p): Loadable. 0FPS White Screen. Stuck on F {SPU[0x2000001] Thread (sdarc_spu) [0x000d4]} : class std::runtime_error thrown: Unknown/Illegal instruction (0x9d64c099) (in file C:\rpcs3\rpcs3\Emu\Cell\SPUInterpreter.cpp:33)
V+Int(p)+Int(f): Loadable. 0FPS White Screen. Stuck on F {SPU[0x2000001] Thread (sdarc_spu) [0x000d4]} : class std::runtime_error thrown: Unknown/Illegal instruction (0x9d64c099) (in file C:\rpcs3\rpcs3\Emu\Cell\SPUInterpreter.cpp:33)
V+Int(p)+Rec(ASMJIT): Ingame. 520FPS during intro cutscene, 200FPS on Title Screen, 85FPS on Main Menu, 53FPS on Character Select, 30-60 FPS during Matches. RPCS3 brings up two Segfault error windows that can be ignored, but will crash if Stop is pressed.
V+Int(f)+Int(p): Loadable. 0FPS White Screen. Stuck on F {SPU[0x2000001] Thread (sdarc_spu) [0x000d4]} : class std::runtime_error thrown: Unknown/Illegal instruction (0x9d64c099) (in file C:\rpcs3\rpcs3\Emu\Cell\SPUInterpreter.cpp:33)
V+Int(f)+Int(f): Loadable. 0FPS White Screen. Stuck on F {SPU[0x2000000] Thread (sdarc_spu) [0x000d4]} : class std::runtime_error thrown: Unknown/Illegal instruction (0x9d64c099) (in file C:\rpcs3\rpcs3\Emu\Cell\SPUInterpreter.cpp:33)
V+Int(f)+Rec(ASMJIT): Ingame. 520FPS during intro cutscene, 220FPS on Title Screen, 82FPS on Main Menu, 55FPS on Character Select, 37-56 FPS during Matches. RPCS3 brings up two Segfault error windows that can be ignored, but will crash if Stop is pressed.
V+Rec(LLVM)+Int(p): Loadable. 0FPS White Screen. Stuck on F {SPU[0x2000001] Thread (sdarc_spu) [0x000d4]} : class std::runtime_error thrown: Unknown/Illegal instruction (0x9d64c099) (in file C:\rpcs3\rpcs3\Emu\Cell\SPUInterpreter.cpp:33)
V+Rec(LLVM)+Int(f): Loadable. 0FPS White Screen. Stuck on F {SPU[0x2000001] Thread (sdarc_spu) [0x000d4]} : class std::runtime_error thrown: Unknown/Illegal instruction (0x9d64c099) (in file C:\rpcs3\rpcs3\Emu\Cell\SPUInterpreter.cpp:33)
V+Rec(LLVM)+Rec(ASMJIT) 1: Ingame. 470FPS during intro cutscene, 340FPS on Title Screen, 120FPS on Main Menu, 150FPS on Character Select, 90-120 FPS during Matches. Animations are sped up. RPCS3 brings up two Segfault error windows that can be ignored, but will crash if Stop is pressed. V+Rec(LLVM)+Rec(ASMJIT) 2: Playable. 60FPS. RPCS3 brings up two Segfault error windows that can be ignored, but will crash if Stop is pressed. Enable Frame Limit to 60FPS.
D3D12
DX+Int(p)+Int(p): Loadable. 0FPS Black Screen. Stuck on F {SPU[0x2000001] Thread (sdarc_spu) [0x000d4]} : class std::runtime_error thrown: Unknown/Illegal instruction (0x9d64c099) (in file C:\rpcs3\rpcs3\Emu\Cell\SPUInterpreter.cpp:33)
DX+Int(p)+Int(f): Loadable. 0FPS Black Screen. Stuck on F {SPU[0x2000000] Thread (sdarc_spu) [0x000d4]} : class std::runtime_error thrown: Unknown/Illegal instruction (0x9d64c099) (in file C:\rpcs3\rpcs3\Emu\Cell\SPUInterpreter.cpp:33)
DX+Int(p)+Rec(ASMJIT): Ingame. 200FPS during intro cutscene, 160FPS on Title Screen, 54FPS on Main Menu, 4-8FPS on Character Select, 2FPS during Matches. RPCS3 brings up two Segfault error windows that can be ignored, but will crash if Stop is pressed.
DX+Int(f)+Int(p): Loadable. 0FPS Black Screen. Stuck on F {SPU[0x2000001] Thread (sdarc_spu) [0x000d4]} : class std::runtime_error thrown: Unknown/Illegal instruction (0x9d64c099) (in file C:\rpcs3\rpcs3\Emu\Cell\SPUInterpreter.cpp:33)
DX+Int(f)+Int(f): Loadable. 0FPS Black Screen. Stuck on F {SPU[0x2000001] Thread (sdarc_spu) [0x000d4]} : class std::runtime_error thrown: Unknown/Illegal instruction (0x9d64c099) (in file C:\rpcs3\rpcs3\Emu\Cell\SPUInterpreter.cpp:33)
DX+Int(f)+Rec(ASMJIT): Ingame. 280FPS during intro cutscene, 150FPS on Title Screen, 53FPS on Main Menu, 4-11FPS on Character Select, 2FPS during Matches. RPCS3 brings up two Segfault error windows that can be ignored, but will crash if Stop is pressed.
DX+Rec(LLVM)+Int(p): Loadable. 0FPS Black Screen. Stuck on F {SPU[0x2000001] Thread (sdarc_spu) [0x000d4]} : class std::runtime_error thrown: Unknown/Illegal instruction (0x9d64c099) (in file C:\rpcs3\rpcs3\Emu\Cell\SPUInterpreter.cpp:33)
DX+Rec(LLVM)+Int(f): Loadable. 0FPS Black Screen. Stuck on F {SPU[0x2000001] Thread (sdarc_spu) [0x000d4]} : class std::runtime_error thrown: Unknown/Illegal instruction (0x9d64c099) (in file C:\rpcs3\rpcs3\Emu\Cell\SPUInterpreter.cpp:33)
DX+Rec(LLVM)+Rec(ASMJIT): Ingame. 390FPS during intro cutscene, 180FPS on Title Screen, 50FPS on Main Menu, 4-8FPS on Character Select, 2FPS during Matches. RPCS3 brings up two Segfault error windows that can be ignored, but will crash if Stop is pressed.
RPCS3.7z (Size: 42.64 KB / Downloads: 1)
RPCS3.7z (Size: 42.64 KB / Downloads: 1)
Well, I still experience the same fdatal error dialogs as always, and I'm using the same rpcs3 build and same game version as you. I've setup the game as per your screens and still have the same error. Tried to delete shader cache and llvm cache. How did you solve this?
(04-06-2018, 09:57 PM)cubatilles Wrote: Well, I still experience the same fdatal error dialogs as always, and I'm using the same rpcs3 build and same game version as you. I've setup the game as per your screens and still have the same error. Tried to delete shader cache and llvm cache. How did you solve this?
Make sure you
1) - install Original_Firmware_V4.82
2) - use a good copy of game.
3) - install the game first then install crack...(game.pkg & crack.pkg)
(04-06-2018, 09:57 PM)cubatilles Wrote: Well, I still experience the same fdatal error dialogs as always, and I'm using the same rpcs3 build and same game version as you. I've setup the game as per your screens and still have the same error. Tried to delete shader cache and llvm cache. How did you solve this?
Make sure you
1) - install Original_Firmware_V4.82
2) - use a good copy of game.
3) - install the game first then install crack...(game.pkg & crack.pkg)
Aha, you're right, thank you! I guess my copy was corrupt or something, weird thing. Now it works as expected. I'va also updated the firmware to 4.82, but the problem was solved by reinstalling a new copy of the game.
Btw, every 3 or 4 runs, when launching the game, it gets stuck before the atlus logo with a black screen. Then I have to close rpcs3 and launch it again. When this happens, last line log is:
E {PPU[0x1000026] Thread (uTROP:CHECK) [0x0024c450]} sceNpTrophy: sceNpTrophyGetTrophyUnlockState(context=0x1, handle=0x1, flags=*0xd0110dd4, count=*0xd0110dd0)
Maybe its some type of problem with trophies??
I'm attaching the log.