Ni no Kuni: Wrath of the White Witch [BLES01555]
Started by Aeternal600




181 posts in this topic
zacca21
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06-29-2017, 02:23 PM -
#41
(06-28-2017, 10:11 PM)Annie Wrote: Nope, Ni no Kuni on OpenGL won't flicker on latest RPCS3 version. What's your hardware?

Finally got it working, had a fiddle with some of the settings and got it running normal, runs at about 10-15 frames on a GTtX 1060 6gb and Ryzen 1600 at 3.8ghz
Ani
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4,264 posts 105 threads Joined: Aug 2017
06-29-2017, 04:02 PM -
#42
(06-29-2017, 07:43 AM)Gunrock Wrote:
(06-29-2017, 02:05 AM)Annie Wrote: Your screenshot shows libjpgdec hle stuff, which shouldn't happen if you're on automatic load
Did that error happen again?

Yes, it happen again. I even try with previous build, but nothing changes. The same kind of error happened also with persona 5.
This is the graphics configuration.

Select Automatic and Manual load and select libjpgdec.sprx and try again. That error can't happen when libjpgdec.sprx is on LLE mode.

---

I don't know anything about the cutscenes on the full game, the Demo ones on the start work.
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Gunrock
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06-29-2017, 06:19 PM -
#43
(06-29-2017, 04:02 PM)Annie Wrote:
(06-29-2017, 07:43 AM)Gunrock Wrote:
(06-29-2017, 02:05 AM)Annie Wrote: Your screenshot shows libjpgdec hle stuff, which shouldn't happen if you're on automatic load
Did that error happen again?

Yes, it happen again. I even try with previous build, but nothing changes. The same kind of error happened also with persona 5.
This is the graphics configuration.

Select Automatic and Manual load and select libjpgdec.sprx and try again. That error can't happen when libjpgdec.sprx is on LLE mode.

---

I don't know anything about the cutscenes on the full game, the Demo ones on the start work.

Thank you very much! The game now works!!
I have a similar problem with persona 5(i've done a thread about it) the solution can be the same?
BalmungD
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06-30-2017, 08:38 PM -
#44
With OpenGL the game runs flicker free but only with ~ 14 FPS Sad

I use the version "rpcs3-v0.0.2-2017-06-30-83f81f96_win64"

Attitude I have taken over as here:

"Select Automatic and Manual Load and select libjpgdec.sprx and try again. This error can not happen when libjpgdec.sprx is in LLE mode."


My system:
I7 2600K @ 4.5GHz
970GTX
16GB RAM

Is it normal that it only runs with so little FPS once?
Snatch
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06-30-2017, 09:15 PM -
#45
Yes, maybe v0.0.3 will make it faster
mographiks
Unregistered


 
07-05-2017, 03:35 PM -
#46
Any Idea on how to correct that bug with the cutscenes without using libvdec.sprx ??
I really looking forward for this to be corrected so the game can be fully playable Smile
ssshadow
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2,494 posts 63 threads Joined: Aug 2017
07-07-2017, 08:50 PM -
#47
Skip them before they finish, it should be easy to see when it's about to happen I think.
Masa
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07-15-2017, 10:47 AM -
#48
Any way to avoid the random crash which can happen after every battle (~10% chance)? It's especially annoying in long dungeons with only a few save points.
Arkhana
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07-15-2017, 05:50 PM -
#49
(07-15-2017, 10:47 AM)Masa Wrote: Any way to avoid the random crash which can happen after every battle (~10% chance)? It's especially annoying in long dungeons with only a few save points.

I would love to know as well if there's a way. Smile
ssshadow
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2,494 posts 63 threads Joined: Aug 2017
07-16-2017, 07:57 PM -
#50
What crashes? Needs a log file.


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