Ni no Kuni: Wrath of the White Witch [BLES01555]
Started by Aeternal600




181 posts in this topic
Emogop
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9 posts 0 threads Joined: Feb 2019
02-10-2019, 09:56 PM -
The emulator would hang while the cutscene with Drippy coming to life is playing.

Win 8.1
Intel i5 750
GTX 1060
Driver ver 417.22
Renderer OpenGL
Both SPU and PPU Decoder set to LLVM Recompiler and it seems that's the case because setting it to ASMJIT solved the problem. No it didn't. The problem persists.
This post was last modified: 02-11-2019, 02:45 AM by Emogop.
kas1m
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1 posts 0 threads Joined: Mar 2019
03-21-2019, 02:04 PM -
Is there a way to run it on 60fps?
Tribes11
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1 posts 0 threads Joined: Apr 2019
04-07-2019, 05:24 PM -
Hello, I've been trying to run this game for a long time now.

Had an i5 3570K and bought an i7 3770 just for this game to run smoothly.

However, I can't even achieve 30FPS in-game, only 60fps on cutscenes.

What can I do for it to run better?

My config is

i7 3770 - GTX 1070 8gb - 16GB DDR3 RAM.

Please help! I really can't think that this machine can't emulate this game properly.

Tried Vulkan and OpenGL, none gives me good FPS.

Is there any problem, maybe the processor?
PC_Arcade
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2 posts 0 threads Joined: Apr 2019
04-24-2019, 08:51 AM -
I'm having a strange issue with this game, using build 0.0.6-8004 it's fast enough to be playable and the cut scenes work fine, but as soon as I have control over the game, all I can see is road being rendered, it's almost like the road is being rendered too high up.

Using the minimap to reach my house(?) , the same issue occurs, the floor is rendered just underneath my characters neck!

Is there a setting I should be using? I don't see anyone else with the same problem

I missed system specs etc so:

i7 4770k @ 4.5
32gb ram
gtx 1080

I've changed most (all?) settings in both CPU and GPU in an attempt to fix, but nothing made much difference, so I'm back to default setting in rpcs3
This post was last modified: 04-25-2019, 09:09 AM by PC_Arcade.
NiKo_1985
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1 posts 0 threads Joined: Apr 2019
04-28-2019, 08:28 PM -
I'm using the last build, v0.0.6-8034-be6d9af1 Alpha and every time I open the wizard companion the game:
- freezes when using Vulkan render
- show a graphic glitch when using opengl, but is still playable for a short time after you close the menu and then freezes

this is the glitch it shows
http://it.tinypic.com/r/2zq62bc/9

my specs are: xeon e5 1620 v2 - 8gb ram - gtx 1060
PC_Arcade
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2 posts 0 threads Joined: Apr 2019
04-29-2019, 05:00 PM -
My issue is all fixed in 0.0.6-8034 Smile Awesome news and thank you for all your hard work!
Emogop
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9 posts 0 threads Joined: Feb 2019
05-02-2019, 10:22 AM -
(04-28-2019, 08:28 PM)NiKo_1985 Wrote: I'm using the last build, v0.0.6-8034-be6d9af1 Alpha and every time I open the wizard companion the game:
- freezes when using Vulkan render
- show a graphic glitch when using opengl, but is still playable for a short time after you close the menu and then freezes

this is the glitch it shows
http://it.tinypic.com/r/2zq62bc/9

my specs are: xeon e5 1620 v2 - 8gb ram - gtx 1060


Thet fixed it in the latest build, apparently.
But the hanging due to "RSX: FIFO error: possible desync event" is still persist.
Skater_1992
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1 posts 0 threads Joined: May 2019
05-21-2019, 09:48 AM -
Win 10
FX 8350
RAM: 8GB
GTX 1050
Driver ver 419.67
Faced with a sharp drop in frames at the catholm location, when you point at a moving guard, the frame schedule drops to 14FPS, while the load on cpu is no more than 60%, and on the GPU it is 10%. In fights, everything is fine, the schedule stably holds 30FPS. In the open world 20-30FPS. Help please set up the game. Is there any chance that, on my hardware, the game will consistently pull? Screenshots and logs are attached.


Attached Files Thumbnail(s)
               

.gz   RPCS3.log.gz (Size: 361.24 KB / Downloads: 1)
Masa
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3 posts 0 threads Joined: Sep 2017
06-01-2019, 07:16 PM -
Awesome work devs! Works more or less perfectly atm with OpenGL. I haven't encountered a single freeze/crash so far.

Vulkan still freezes regularly but it's only 5-10FPS difference is some areas.
Masa
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3 posts 0 threads Joined: Sep 2017
06-05-2019, 05:17 PM -
For some strange reason Queen Cowlipha boss battle has a really high chance of crashing to various errors. To illustrate this situation better I had 0 crashes (with OpenGL) before Cowlipha boss. I played multiple hours and beat multiple different dungeons/bosses with 0 crashes and now I've tried to beat the boss like 10 times and 9/10 times it has crashed during the battle and 1/10 it crashed after the battle before I had a chance to save.

·F 0:05:13.985125 {RSX [0x0010104]} RSX: class std::runtime_error thrown: Invalid location (offset=0x501400, location=0x20230c)
This post was last modified: 06-05-2019, 05:18 PM by Masa.


Attached Files
.gz   RPCS3.log.gz (Size: 548.2 KB / Downloads: 6)


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