notqResident Evil 4 [NPUB30312]
Started by notq




13 posts in this topic
Sandi1987
Member


0
146 posts 18 threads Joined: Sep 2017
12-31-2019, 11:29 AM -
#11
U {PPU[0x1000000] Thread (main_thread) [0x01c87c8c]} sys_spu TODO: Unsupported SPU Thread Group type (0x4)
U {PPU[0x1000000] Thread (main_thread) [0x01c87d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2) x5
U {PPU[0x1000000] Thread (main_thread) [0x01a46d88]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x01a46d88]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]
F {PPU[0x1000000] Thread (main_thread)} class std::runtime_error thrown: cellFsAio disabled, use LLE.


I'm using latest build.
This post was last modified: 12-31-2019, 11:42 AM by Sandi1987.
crispy81
Member


0
175 posts 19 threads Joined: Jan 2018
12-31-2019, 01:13 PM -
#12
(06-22-2019, 05:09 PM)joles45 Wrote: add <<force cpu blit emulation>> in debug tab and is ok 30fps


Where's the debug tab in the emulator? I can't see it anywhere.
Mew21
Banned


74 posts 7 threads Joined: Jul 2020
07-27-2020, 09:39 PM -
#13
this game is playable with driver wake up delay of 200 ps and the Build use for testing was rpcs3-v0.0.11-10694-609182b1_win64

                                      




.gz   RPCS3.log.gz (Size: 1.99 MB / Downloads: 5)
This post was last modified: 07-27-2020, 09:41 PM by Mew21.
Mew21
Banned


74 posts 7 threads Joined: Jul 2020
07-29-2020, 01:15 PM -
#14
this game is playable with driver wake up delay of 200 ps and the Build use for testing was rpcs3-v0.0.11-10694-609182b1_win64


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.gz   RPCS3.log.gz (Size: 1.99 MB / Downloads: 3)


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