Spelunker HD [NPUB30152]
Started by BlackDaemon




8 posts in this topic
BlackDaemon
Moderator
*****


0
844 posts 374 threads Joined: Aug 2017
02-14-2017, 10:42 AM -
#1
Goes ingame on modded build v0.0.1-598c90f3 (PR #2349). Requires minor hack in cellGameExec.cpp

replace
Code:
fmt::throw_exception("Unimplemented" HERE);
to
Code:
UNIMPLEMENTED_FUNC(cellGameExec); return CELL_OK;

LLE used
Code:
- libac3dec.sprx
    - libac3dec2.sprx
    - libadec.sprx
    - libapostsrc_mini.sprx
    - libat3dec.sprx
    - libatrac3plus.sprx
    - libatxdec.sprx
    - libdmux.sprx
    - libdmuxpamf.sprx
    - libl10n.sprx
    - libpamf.sprx
    - libresc.sprx
    - librtc.sprx
    - libsail.sprx
    - libsail_avi.sprx
    - libsail_rec.sprx
    - libsjvtd.sprx
    - libsmvd2.sprx
    - libsmvd4.sprx
    - libspurs_jq.sprx
    - libsre.sprx
Cade-H
Guest


 
06-19-2017, 05:21 AM -
#2
Game is now fully playable at max speed without hacks, audio becomes distorted a few minutes after launch however.

RPCS3 v0.0.2-5-2b0736b Alpha
Ani
Administrator
*******


8
3,101 posts 75 threads Joined: Aug 2017
06-25-2017, 02:00 PM -
#3
Unfortunately can't classify as Playable yet if Audio is rekt
Cade-H
Guest


 
07-18-2017, 09:52 AM -
#4
Audio is now fixed on master.

RPCS3 v0.0.2-5485-74f40fbc Alpha
ssshadow
Administrator
*******


4
2,490 posts 63 threads Joined: Aug 2017
07-22-2017, 11:51 AM -
#5
(07-18-2017, 09:52 AM)Cade-H Wrote: Audio is now fixed on master.

RPCS3 v0.0.2-5485-74f40fbc Alpha

Attach log file and I can move to playable.
Cade-H
Guest


 
07-23-2017, 06:29 PM -
#6
(07-22-2017, 11:51 AM)ssshadow Wrote:
(07-18-2017, 09:52 AM)Cade-H Wrote: Audio is now fixed on master.

RPCS3 v0.0.2-5485-74f40fbc Alpha

Attach log file and I can move to playable.
ssshadow
Administrator
*******


4
2,490 posts 63 threads Joined: Aug 2017
07-24-2017, 07:16 PM -
#7
Moving to playable
[email protected]
Member


0
4 posts 0 threads Joined: Apr 2019
04-11-2019, 06:53 PM -
#8
(07-24-2017, 07:16 PM)ssshadow Wrote: Moving to playable

The audio slowdown is happening in 0.0.6-7956-af86d1d7. It seems to happen right after the first loop of the background music.
jmtrad
Member


0
1 posts 0 threads Joined: May 2019
05-11-2019, 06:27 PM -
#9
(04-11-2019, 06:53 PM)[email protected] Wrote:
(07-24-2017, 07:16 PM)ssshadow Wrote: Moving to playable

The audio slowdown is happening in 0.0.6-7956-af86d1d7. It seems to happen right after the first loop of the background music.

True. This music of this game starts to crack after the first loop, the sound effects too. Using the new build of today. v0.0.6-8090 Alpha [2019-05-11]


Forum Jump:


Users browsing this thread: 1 Guest(s)