Sackboy's Prehistoric Moves [NPUA80479]
Started by BlackDaemon




1 posts in this topic
BlackDaemon
Moderator
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2
844 posts 374 threads Joined: Aug 2017
02-14-2017, 06:09 AM -
#1
Tested on recent master build v0.0.1-598c90f3 (PR #2349). Shows a few intros and stuck on broken autosaving or installing screen.

LLE used
Code:
- libac3dec.sprx
    - libac3dec2.sprx
    - libadec.sprx
    - libapostsrc_mini.sprx
    - libat3dec.sprx
    - libatrac3plus.sprx
    - libatxdec.sprx
    - libdmux.sprx
    - libdmuxpamf.sprx
    - libl10n.sprx
    - libpamf.sprx
    - libresc.sprx
    - librtc.sprx
    - libsail.sprx
    - libsail_avi.sprx
    - libsail_rec.sprx
    - libsjvtd.sprx
    - libsmvd2.sprx
    - libsmvd4.sprx
    - libspurs_jq.sprx
    - libsre.sprx
RainbowCookie
Member


0
37 posts 12 threads Joined: Mar 2018
01-30-2020, 03:03 AM -
#2
RPCS3 v0.0.8-9456-92466165 Alpha | HEAD

Ingame

With Zangetsu's PSMove emulation implementation, the game can now go ingame. Needs SPU LLVM as other LBP games. Seems to crash when interacting with Move-related objects.


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.gz   RPCS3.log.gz (Size: 1.67 MB / Downloads: 0)


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