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FIFA Street [BLES01493]
#11
(06-15-2018, 07:11 PM)Asinine Wrote: No, it got removed because the posts were made in the PSN thread when you have the disc version, and also made a duplicate thread for the disc version which got moved to general discussion.

Log file is still not provided in above report, but it doesn't matter anymore as the ingame report above your post is valid and this has been moved to ingame already.

In order to move the PSN ID to ingame we need someone with the PSN game to do a report.

aha ok, didnt realise you needed the log file, and didnt realise the disc and PSN versions are logged separately, I will look out for that in future.

Anyway, great work on this emulator guys, it is OUTSTANDING!

Fifa Street to be eventually playable would be sought after by 1000's of fans of the game so keep up the great work on getting this and all the other games compatible and playable.


Wink
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#12
I'm waiting for the full emulation of this game most of all
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#13
it's almost playable now (unless microfreezes and low FPS)
no more graphical glitches
really good work guys
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#14
I can play it really good with just some microfreezes, but i have audio problems in match, during the match audio pops, it's like having a popcorn machine inside your head. Just in match, the rest of audio is good. Anyone knows the solution?
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#15
(06-15-2018, 12:43 PM)dazzer169 Wrote:
(05-29-2018, 10:57 AM)drdre000 Wrote: RPCS3 v0.0.5-6847-2bfafe4b0 Alpha | HEAD
Intel® Core™ i5-6300HQ CPU @ 2.30GHz | 4 Threads | 7.89 GiB RAM | AVX+ | TSX

Can now move to ingame

well I posted big details of how it goes in-game into the "In-Game" thread, nowhere is it to be seen.  I will grab what I posted also into the initial "Intro" thread and post it into this thread in the hope it sticks...

(06-15-2018, 12:43 PM)dazzer169 Wrote:
(05-29-2018, 10:57 AM)drdre000 Wrote: RPCS3 v0.0.5-6847-2bfafe4b0 Alpha | HEAD
Intel® Core™ i5-6300HQ CPU @ 2.30GHz | 4 Threads | 7.89 GiB RAM | AVX+ | TSX

Can now move to ingame

well I posted big details of how it goes in-game into the "In-Game" thread, nowhere is it to be seen.  I will grab what I posted also into the initial "Intro" thread and post it into this thread in the hope it sticks...


Posting this again, as my post last week got removed for not enough detail being in it, not sure what I was missing as 90% of the below was in it, I didnt have in-game screens or my PC specs though previously.


(4 attachments, 2 showing my settings in RPCS3, and 2 in-game screenshots at 4K)


Intel Core i7-8700k @4.8ghz 16gb DD4 Ram @ 4133mhz, 2 x GTX 1080's in SLI


"Fifa Street 4" now goes in-game and has glitchy graphics, albeit the game is almost playable.

The graphics issues are the feet and legs of players (arms too I recall) floating away from each players body, however after tinkering with my settings using RPCS 0.0.5-6925-db9a6113d Alpha, made the game playable-ish to the extent the ball can be moved using passing or skills around the pitch, players on both sides can be seen doing Rainbows and all manner of tricks.

These graphical glitches ONLY affect the players, because the pitch and ball, and supporters surrounding the pitch arena were all rendering fine.

Here are the best settings to get it working:-


CPU (screenshot attached)

PPU - interpreter precise
SPU - interpreter fast
1 SPU thread
Automatically load required libraries
I ticked just Enable Thread scheduler and Enable SPU loop detection



GPU (screenshot attached)

OpenGL (I think it flickered more on Vulkan)
I unticked Use GPU Texture Scaling and ticked Disable Vertex Cache


Overall, I am not sure if ALL the above settings were 100% required for it to work to this extent as opposed to the other options being chosen, but I can safely say this ran at a decent 40fps + sound was all good, which was amazing for me to see after the recent furthest it would load would be to that initial intro screen.

Did not work for me tho, I played around 5 mins then its freezed
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