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NBA Street Homecourt [BLES00038]
#1
RPCS3 v0.0.1-3-aff0484 Pre-Alpha
Quote:·F {SPU[0x2000004] Thread (SPU_KERNEL_4)} class std::runtime_error thrown: Unimplemented instruction
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUASMJITRecompiler.cpp:920)
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#2
RPCS3 v0.0.2-5-10f9f0d Alpha
White screen only.
Quote:·F 0:00:02.125831 {SPU[0x2000001] Thread (SPU_KERNEL_1)} class std::runtime_error thrown: SPU Interrupts not implemented (mask=0x20)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:838)
·F 0:00:02.125861 {SPU[0x2000004] Thread (SPU_KERNEL_4)} class std::runtime_error thrown: SPU Interrupts not implemented (mask=0x20)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:838)
·F 0:00:02.125874 {SPU[0x2000000] Thread (SPU_KERNEL_0)} class std::runtime_error thrown: SPU Interrupts not implemented (mask=0x20)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:838)
...
·F 0:00:02.125918 {SPU[0x2000002] Thread (SPU_KERNEL_2)} class std::runtime_error thrown: SPU Interrupts not implemented (mask=0x20)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:838)
...
·F 0:00:02.125950 {SPU[0x2000003] Thread (SPU_KERNEL_3)} class std::runtime_error thrown: SPU Interrupts not implemented (mask=0x20)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:838)
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#3
rpcs3-v0.0.3-2017-09-10-f0358f85_win64

Intro.


Attached Files Thumbnail(s)
   

.rar   RPCS3NBAHomeCourt.rar (Size: 1.48 MB / Downloads: 34)
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#4
RPCS3 v0.0.4-6305-51a2b43d8 Alpha | HEAD
Ingame with libvdec.sprx.
[Image: yQ3kjDJ.jpg]
[Image: ljnY0db.jpg]


Attached Files
.7z   RPCS3.7z (Size: 158.69 KB / Downloads: 39)
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#5
Can you retest on latest master? I can't get it to even get to intro with latest master even with libvdec.sprx. I have the US version but I doubt that'd make much of a difference. Just a white window pops up and emulator crashes to desktop
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#6
(02-09-2020, 07:21 AM)connorwalks Wrote: Can you retest on latest master? I can't get it to even get to intro with latest master even with libvdec.sprx. I have the US version but I doubt that'd make much of a difference. Just a white window pops up and emulator crashes to desktop

can get past intro. the opening video will freeze but that can be skipped by pressing x but the game completely freezes before every match no matter what. no error appears in the log when it locks up although this error appears right after boot: F {SPU[0x0000100] Thread (SPU_KERNEL_0) [0x3e2b8]} SPU: SPU Interrupts not implemented (mask=0x20)

this game regressed ages ago, probably somewhere in mid-2018. maybe there is a setting to fix but I have not found it. this is using pal version btw...
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#7
(02-09-2020, 12:14 PM)theDreamcaster Wrote:
(02-09-2020, 07:21 AM)connorwalks Wrote: Can you retest on latest master? I can't get it to even get to intro with latest master even with libvdec.sprx. I have the US version but I doubt that'd make much of a difference. Just a white window pops up and emulator crashes to desktop

can get past intro. the opening video will freeze but that can be skipped by pressing x but the game completely freezes before every match no matter what. no error appears in the log when it locks up although this error appears right after boot: F {SPU[0x0000100] Thread (SPU_KERNEL_0) [0x3e2b8]} SPU: SPU Interrupts not implemented (mask=0x20)

this game regressed ages ago, probably somewhere in mid-2018. maybe there is a setting to fix but I have not found it. this is using pal version btw...

Is this with all default settings?
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