Unreal Tournament 3 [BLES00200]
Started by GrantKane




13 posts in this topic
ruthan
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0
9 posts 0 threads Joined: Sep 2017
12-23-2019, 11:27 AM -
#11
I tried it on Core i9 9900K and i had same problem, so unless i changed in last few days.. problem is elsewhere i have classic Realtek HD.. are all you emulator setting set to default or something specific?
UaQ - lover
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1
578 posts 49 threads Joined: Nov 2018
12-23-2019, 01:27 PM -
#12
(12-23-2019, 11:27 AM)ruthan Wrote: I tried it on Core i9 9900K and i had same problem, so unless i changed in last few days.. problem is elsewhere i have classic Realtek HD.. are all you emulator setting set to default or something specific?

disable Eanble SPU loop detection in cpu settings

[Image: attachment.php?aid=15116]
This post was last modified: 12-23-2019, 01:42 PM by UaQ - lover.
soon
ruthan
Member


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9 posts 0 threads Joined: Sep 2017
01-23-2020, 04:32 AM -
#13
I did some more testing.

- CPu loop setting doesnt matter.
- It seems small map (Rising sun) less audio problems-  bigger more (Diesel map), but they are on every map. Im testing just Instant Action - Deathmatch.

 I tried both Audio backends.
MsDarkLow
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0
44 posts 10 threads Joined: Aug 2017
04-11-2021, 03:02 PM -
#14
Audio seems to be doing fine for me, tested on 0.0.15-12074-a4859571
Done a match on Deimos with 16 bots w/ video footage at https://youtu.be/i-1Ic363Z6o

[email protected] & RTX 3080

Log is from v0.0.15-12076-ccb46df9
This post was last modified: 04-11-2021, 03:03 PM by MsDarkLow.


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