Mega Man 10 [NPUB30114]
Started by digitaldude




3 posts in this topic
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
02-12-2017, 04:44 PM -
#1
rpcs3-v0.0.1-2017-02-11-b407d12e_win64

Black
Aeternal600
Unregistered


 
08-02-2017, 06:55 AM -
#2
Game tested using rpcs3-v0.0.3-2017-07-27-02845f54_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:

PPU decoder: Recompiler (LLVM)
SPU decoder: Recompiler (ASMJIT)
Load liblv2.sprx only
GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60
Audio settings: XAudio2
Input/Output: DualShock 4

Just like Mega Man 9, the game runs perfectly at full speed 100% of time for me. I couldn't find a single glitch or issue using either OpenGL or Vulkan. In Mega Man 9, I experienced some sound artifacts (cracking) when using Vulkan; this doesn't seem to happen in Mega Man 10.

Absolutely playable!
ssshadow
Administrator
*******


4
2,494 posts 63 threads Joined: Aug 2017
08-02-2017, 11:44 AM -
#3
Moving to playable.
FlareXi
Member


0
7 posts 2 threads Joined: Oct 2017
10-20-2017, 09:55 PM -
#4
Bulid RPCS3 v0.0.3-3-34a6085 Alpha | HEAD

Playable

Tested in Open Gl and Vulkan

Screenshots https://imgur.com/a/qEAQh

Log http://ge.tt/1YSXNzm2


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