Bleach: Soul Resurreccion [BLUS30769]
Started by GrantKane




13 posts in this topic
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
05-27-2017, 12:14 PM -
#1
RPCS3 v0.0.2-5-7739f33 Alpha
Quote:·F 0:01:56.373259 {SPU[0x2000004] Thread (sgx-spurs-CellSpursKernel0)} MEM: Access violation reading location 0x0
bobjanderson8080
Unregistered


 
08-13-2017, 04:14 AM -
#2

PS3 Game: BLEACH: Soul Resurreccion (BLUS30769) & (BLES01315)
Status: Working

PS3 Game: BLEACH: Soul Resurreccion (BLUS30769)
Status: Working/ Crashes in-game

RPCS3 Settings

(CPU)

PPU Decoder/ Recompiler (LLVM)
SPU Decoder/ Recompiler (ASMJIT)
Firmware/ Manually load selected libraries

Load libraries:
libadec.sprx
libatxdec.sprx
libdmux.sprx
libdmuxpamf.sprx
libgcm_sys.sprx
libl10n.sprx
libpamf.sprx
libresc.sprx
libsail.sprx
libsre.sprx

(GPU)

Renderer/ Vulkan
Resolution/ 1280x720
Aspect Ratio/ 16:9
Framelimit/ 60

Additional Settings checked

(X)Invalidate Cashe Every Frame
(X)Use GPU Texture Scaling
(X)Use Vertical Sync



(05-27-2017, 12:14 PM)GrantKane Wrote: RPCS3 v0.0.2-5-7739f33 Alpha
Quote:·F 0:01:56.373259 {SPU[0x2000004] Thread (sgx-spurs-CellSpursKernel0)} MEM: Access violation reading location 0x0

Download the hacked build for Bleach https://github.com/Zangetsu38/rpcs3/rele...9-668005c8

RPCS3 Settings

(CPU)

PPU Decoder/ Recompiler (LLVM)
SPU Decoder/ Recompiler (ASMJIT)
Firmware/ Manually load selected libraries

Load libraries:
libadec.sprx
libatxdec.sprx
libdmux.sprx
libdmuxpamf.sprx
libgcm_sys.sprx
libl10n.sprx
libpamf.sprx
libresc.sprx
libsail.sprx
libsre.sprx

(GPU)

Renderer/ Vulkan
Resolution/ 1280x720
Aspect Ratio/ 16:9
Framelimit/ 60

Additional Settings checked

(X)Invalidate Cashe Every Frame
(X)Use GPU Texture Scaling
(X)Use Vertical Sync

Manually load the libraries.

PS3 Game: BLEACH: Soul Resurreccion (BLUS30769)
Status: Working

I got it to work fine.
Load libraries:
libadec.sprx
libatxdec.sprx
libdmux.sprx
libdmuxpamf.sprx
libgcm_sys.sprx
libl10n.sprx
libpamf.sprx
libresc.sprx
libsail.sprx
libsre.sprx
QOTSANINSOADKORN
Member


0
107 posts 22 threads Joined: Oct 2017
10-17-2017, 10:02 PM -
#3
https://www.youtube.com/watch?v=lSKPZaA2uUg

i can't acheive the same as the above example...
also if i dont use WRITE COLOR BUFFERS then my GTX 970's VRAM goes from mild usage to 100% when the image freezes when you get to the MAIN MENU...
have tried all the options mentioned above + more... no luck for my setup...

U {PPU[0x1000000] Thread (main_thread) [0x00b1cd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x00af4f0c]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x00af4f0c]} '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [3]
S {rsx::thread} RSX: New program compiled successfully
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed
This post was last modified: 10-17-2017, 10:29 PM by QOTSANINSOADKORN.
Stephen
Member


0
2 posts 0 threads Joined: May 2018
05-22-2018, 11:08 PM -
#4
I have tested and found that Bleach Soul Resurrection has regressed recently. I tested using the latest master build (rpcs3-v0.0.5-6826-b230b0df_win64) and the build that I found caused the regression (rpcs3-v0.0.5-6675-bd1d4de4_win64). The regression was that the game freezes after the intro on a black screen when before rpcs3-v0.0.5-6675-bd1d4de4_win64 the game would crash on menu. I also found that changing the rendering background did not affect this.
This post was last modified: 05-29-2018, 09:30 PM by Stephen.


Attached Files
.7z   RPCS3 Log (Default Settings and Latest Master Build).7z (Size: 156.55 KB / Downloads: 45)
.7z   RPCS3 Log (Default Settings and Build 6675).7z (Size: 99.35 KB / Downloads: 10)
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
07-12-2018, 10:17 PM -
#5
Ingame on master now: https://forums.rpcs3.net/thread-173843-page-3.html
This post was last modified: 07-17-2018, 03:05 PM by Asinine.
Hakj3r
Member


0
23 posts 1 threads Joined: Jan 2018
07-17-2018, 01:45 PM -
#6
RPCS3 v0.0.5-7104-a19113025 Alpha | HEAD
Game still hangs after intro.
This post was last modified: 07-23-2018, 08:34 AM by Asinine.


Attached Files
.gz   RPCS3.log.gz (Size: 216.14 KB / Downloads: 17)
CPU: Intel I9-9900k @ 4.7 GHz
GPU: Nvidia GeForce GTX1080
RAM: 16GB DDR4 3200
Motherboard: MSI MPG Z390 Gaming Plus
xxadolxx
Member


0
10 posts 1 threads Joined: Aug 2018
12-21-2019, 02:48 PM -
#7
I request that Bleach: Soul Resurreccion be moved to playable. Game is completely playable from start to finish, with an excepting to some text and minor shadow errors, but nothing serious. All text is completely readable. Speed is 60fps in main-menu and 30fps within levels.

RPCS3 version and settings used: 0..0.7-8935
Core:
  PPU Decoder: Recompiler (LLVM)
  PPU Threads: 2
  Enable thread scheduler: true
  Set DAZ and FTZ: false
  SPU Decoder: Recompiler (LLVM)
  Lower SPU thread priority: false
  SPU Debug: false
  Preferred SPU Threads: 0
  SPU delay penalty: 3
  SPU loop detection: true
  Max SPURS Threads: 6
  SPU Block Size: Safe
  Accurate GETLLAR: false
  Accurate PUTLLUC: false
  SPU Verification: true
  SPU Cache: true
  SPU Profiler: false
  Enable TSX: Forced
  Accurate xfloat: false
  Approximate xfloat: true
  Debug Console Mode: false
  Lib Loader: Load liblv2.sprx only
  Hook static functions: false
  Load libraries:
    []
  HLE lwmutex: false
  Clocks scale: 100
  Sleep Timers Accuracy: Usleep Only
VFS:
  $(EmulatorDir): ""
  /dev_hdd0/: $(EmulatorDir)dev_hdd0/
  /dev_hdd1/: $(EmulatorDir)dev_hdd1/
  /dev_flash/: ""
  /dev_usb000/: $(EmulatorDir)dev_usb000/
  /dev_bdvd/: ""
  /app_home/: ""
  Enable /host_root/: false
  Initialize Directories: true
  Limit disk cache size: false
  Disk cache maximum size (MB): 5120
Video:
  Renderer: Vulkan
  Resolution: 1280x720
  Aspect ratio: 16:9
  Frame limit: Off
  MSAA: Auto
  Write Color Buffers: false
  Write Depth Buffer: false
  Read Color Buffers: false
  Read Depth Buffer: false
  Log shader programs: false
  VSync: false
  Debug output: false
  Debug overlay: false
  Use Legacy OpenGL Buffers: false
  Use GPU texture scaling: false
  Stretch To Display Area: false
  Force High Precision Z buffer: false
  Strict Rendering Mode: false
  Disable ZCull Occlusion Queries: false
  Disable Vertex Cache: true
  Disable FIFO Reordering: false
  Enable Frame Skip: false
  Force CPU Blit: false
  Disable On-Disk Shader Cache: false
  Disable Vulkan Memory Allocator: false
  Use full RGB output range: true
  Disable Asynchronous Shader Compiler: false
  Strict Texture Flushing: false
  Disable native float16 support: false
  Multithreaded RSX: false
  Consecutive Frames To Draw: 1
  Consecutive Frames To Skip: 1
  Resolution Scale: 150
  Anisotropic Filter Override: 0
  Minimum Scalable Dimension: 16
  Driver Recovery Timeout: 1000000
  Vblank Rate: 60
  Vulkan:
    Adapter: GeForce GTX 1060 3GB
    Force FIFO present mode: false
    Force primitive restart flag: false
  Performance Overlay:
    Enabled: false
    Enable Framerate Graph: false
    Enable Frametime Graph: false
    Detail level: Medium
    Metrics update interval (ms): 350
    Font size (px): 10
    Position: Top Left
    Font: n023055ms.ttf
    Horizontal Margin (px): 50
    Vertical Margin (px): 50
    Center Horizontally: false
    Center Vertically: false
    Opacity (%): 70
    Body Color (hex): "#FFE138FF"
    Body Background (hex): "#002339FF"
    Title Color (hex): "#F26C24FF"
    Title Background (hex): "#00000000"
  Shader Compilation Hint:
    Position X (px): 20
    Position Y (px): 690
  Shader Loading Dialog:
    Allow custom background: true
    Darkening effect strength: 30
    Blur effect strength: 0
Audio:
  Renderer: XAudio2
  Dump to file: false
  Convert to 16 bit: false
  Downmix to Stereo: true
  Start Threshold: 1
  Master Volume: 100
  Enable Buffering: true
  Desired Audio Buffer Duration: 100
  Sampling Period Multiplier: 100
  Enable Time Stretching: false
  Time Stretching Threshold: 75

Edit: Here is the log, couldn't add it as an attachment here.
This post was last modified: 12-25-2019, 02:29 AM by xxadolxx. Edit Reason: Log


Attached Files Thumbnail(s)
                   
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
12-24-2019, 05:49 PM -
#8
Need log.
Ani
Administrator
*******


16
4,264 posts 105 threads Joined: Aug 2017
12-27-2019, 04:30 PM -
#9
I can't open that compressed GZ archive log file, seems to be corrupted

Missing RPCS3 version identifier as indicated on the guidelines, moved back to Ingame until report is corrected
This post was last modified: 12-27-2019, 04:30 PM by Ani.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
xxadolxx
Member


0
10 posts 1 threads Joined: Aug 2018
12-27-2019, 06:53 PM -
#10
(12-27-2019, 04:30 PM)Ani Wrote: I can't open that compressed GZ archive log file, seems to be corrupted

Missing RPCS3 version identifier as indicated on the guidelines, moved back to Ingame until report is corrected

Here, try this log. I checked to make sure it is valid and readable before uploading.


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