Skate 2 Demo [NPEB90131]
Started by MarioSonic2987




20 posts in this topic
MarioSonic2987
RPCS3 Tester


4
296 posts 105 threads Joined: Aug 2017
02-12-2017, 01:09 PM -
#1
Tested in aff0484.

Core

PPU: Interpreter (fast)
SPU: Interpreter (fast)

LLE Modules
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx

Graphics

- Vulkan
- 1280x720
- Auto (Frame limit)
- VSync

Audio

- XAudio2
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
MarioSonic2987
RPCS3 Tester


4
296 posts 105 threads Joined: Aug 2017
02-14-2017, 02:29 PM -
#2
Reaches ingame, with heavy graphical glitches. Tested in 598c90f.

Config is in log.
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
ssshadow
Administrator
*******


4
2,494 posts 63 threads Joined: Aug 2017
02-14-2017, 02:38 PM -
#3
Looks fucked up, maybe make a renderdoc trace and poke kd11. Moving thread to ingame.
MarioSonic2987
RPCS3 Tester


4
296 posts 105 threads Joined: Aug 2017
02-14-2017, 03:11 PM -
#4
Issue opened in GitHub: https://github.com/RPCS3/rpcs3/issues/2383
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
MarioSonic2987
RPCS3 Tester


4
296 posts 105 threads Joined: Aug 2017
02-14-2017, 07:01 PM -
#5
In last screenshot, character's falling through the ground.
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
mchtt
Unregistered


 
02-16-2017, 04:47 PM -
#6
(02-14-2017, 07:01 PM)MarioSonic2987 Wrote: In last screenshot, character's falling through the ground.

awesome just tried it with your config, running at 20-30 fps with open gl on my computer ! Big Grin cannot wait to see that orange colors leave Cool
mchtt
Unregistered


 
02-19-2017, 06:53 PM -
#7
Tried with the 47fdaf69 , same issues...
i'm so hyped for this i will test often till it becomes graphically clear :-D also the character is falling through the ground , hope this can be fixed , any one now the technical reason for this ?
mchtt
Unregistered


 
02-24-2017, 05:31 PM -
#8
same error with rpcs3-v0.0.1-2017-02-23-3e0c356b
mchtt
Unregistered


 
02-26-2017, 11:03 AM -
#9
Same issues in rpcs3-v0.0.1-2017-02-25-d0afef47_win64
With OpenGL.
Ani
Administrator
*******


16
4,264 posts 105 threads Joined: Aug 2017
02-26-2017, 03:55 PM -
#10
You don't need to retest with every commit. This game has some graphical issues which are not being worked on right now, wait for important graphical changes to be merged.

Also, that's not a log. Log is RPCS3.log.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux


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