Derrick The Deathfin [NPUB30926]
Started by digitaldude




5 posts in this topic
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
02-11-2017, 08:16 PM -
#1
rpcs3-v0.0.1-2017-02-11-b407d12e_win64


Nothing
nash67
Unregistered


 
07-15-2017, 01:45 AM -
#2
RPCS3 v0.0.2-7-ec7d739
still nothing
0:00:00.928139 {PPU[0x1000000] Thread (main_thread) [0x0018737c]} class std::runtime_error thrown: Trap!
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUInterpreter.cpp:3093)
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
09-10-2017, 09:23 PM -
#3
rpcs3-v0.0.3-2017-09-10-f0358f85_win64


Intro.


Attached Files Thumbnail(s)
   

.rar   RPCS3Derrick.rar (Size: 428.68 KB / Downloads: 2)
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
09-12-2017, 03:35 AM -
#4
RPCS3 v0.0.3-3-f0358f8 Alpha
Ingame

You must use PPU Interpreter or it will give an unregistered function error.

Vulkan:
Enable Write Color Buffers or the screen will be black during the title and loading screens.
The game is rendered upside-down.
[Image: f6cfcf28b9.jpg]
OpenGL:
Doesn't need write color buffers.
The screen is green during loading and some other screens.
Enable strict rendering mode or the game will flickers back and forth between the loading image and gameplay, however this also causes the graphics to go back to being upside down!
[Image: 27d186f73b.jpg]


Attached Files
.gz   Derrick The Deathfin.log.gz (Size: 313.41 KB / Downloads: 0)
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
11-17-2017, 12:14 PM -
#5
RPCS3 v0.0.4-6090-223f17ac Alpha
Playable!
Requires PPU Interpreter (fast) and 1920x1080 resolution to stop flickering

The game no longer needs Write Color Buffers as well.


Attached Files Thumbnail(s)
   

.gz   RPCS3.log.gz (Size: 1.82 MB / Downloads: 2)
cleverest
Member


0
98 posts 1 threads Joined: Jun 2018
03-06-2022, 03:34 PM -
#6
Didn't notice any flickering or green/loading screen issues with latest RPC3 - RPCS3 Version: 0.0.21-13333-aafd74f9 Alpha

Seems to play fine. Only played and beat the first two levels though. Using standard PPU Decoder: LLVM and SPU Decoder: ASMJIT settings, Vsync on, 150% Resolution scale (1920x1080)


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