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Castlevania Harmony of Despair [NPUB30505]
#31
Can anyone run this using the LLVM recompiler? I have this issue too:
https://github.com/RPCS3/rpcs3/issues/5401
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#32
(09-09-2018, 03:53 PM)izzy69 Wrote:
(08-04-2018, 10:24 AM)maria belmont Wrote: that's an exemple that they are not necessarly the dlc char that cause the bug, but the way they are selected

ungenesis said he can use all the char, i'd like to know how he manage this Smile

Where did he mention he can use all char?

I can use all DLC chapters and the players I tried so far are Fuma,Yoko, Maria, Richter, Simon & Julius and they all work.
The main problem is that you cannot have all the DLC characters in the same folder. You can only have 3 DLC characters in the folder, but you can swap them at any time. I just picked my favorite 3 and that's it.
I should also mention that Richter & Julius are highly incompatible, so you cannot have them both at the same time.
I tried using the workaround you mentioned, but only Yoko and Julius seem to work, I used the exact same build (v0.0.5-7321) and used the USA version so I don't know how we got different results. I followed the 3 character limit you mentioned and put the others in another folder so how did you get all of the DLC characters to work like that?
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#33
(12-06-2018, 04:34 AM)talos91 Wrote: Can anyone run this using the LLVM recompiler? I have this issue too:
https://github.com/RPCS3/rpcs3/issues/5401

I'm having the same issue on 0.0.6-7956-af86d1d7. It worked in demo mode, but once the full version was unlocked, it started looping the 4 PPU modules. I looked at the log and noticed it was doing it for every file in the DLC folders, so I removed it, reinstalled without DLC (aside from the rap file to unlock the full game), and tried again. After a while, it finally did stop compiling and continued, but the menus were blank. I was able to navigate blindly and start a new game, but got the same blank menus opening the menu book in the level.

It does run in interpreter mode, but at about half speed on my Ryzen 5 2400G. Log is attached (had to rezip as 7z, the gz version was too large), there were a lot of red lines about file accesses while it was running.


Attached Files
.7z   RPCS3.log (Castlevania HD).7z (Size: 2.51 MB / Downloads: 2)
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#34
Hi!

I can't seem to get all effects going in this game, like for instance the numbers that pops up when you get hit/hit things.
There also seems to be invisible item drops from candels/chandeliers and missing effects from enemies and weapons that you use.

I have watched many videos of this game from 2017 with ancient versions (0.0.2) that seems to emulate all the effects, today I'm using a 0.0.6 git version with the "same settings" people have used in their videos and while I'm enjoying the game the missing effects is bothering me.

This is my setup:

i7 8700K
NVIDIA GTX 1070 6GB with latest drivers
16GB RAM
Windows 10 Enterprise LTSC 2019

Graphics backend used: OpenGL

Can someone help me figure this out?

Here is a reference video showing some of the missing effects I'm talking about (numbers showing up when you get hit/hit things)
https://www.youtube.com/watch?v=zNLG6Q8CDkc
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#35
(07-24-2019, 01:22 PM)RokkumanX Wrote: Hi!

I can't seem to get all effects going in this game, like for instance the numbers that pops up when you get hit/hit things.
There also seems to be invisible item drops from candels/chandeliers and missing effects from enemies and weapons that you use.

I have watched many videos of this game from 2017 with ancient versions (0.0.2) that seems to emulate all the effects, today I'm using a 0.0.6 git version with the "same settings" people have used in their videos and while I'm enjoying the game the missing effects is bothering me.

This is my setup:

i7 8700K
NVIDIA GTX 1070 6GB with latest drivers
16GB RAM
Windows 10 Enterprise LTSC 2019

Graphics backend used: OpenGL

Can someone help me figure this out?

Here is a reference video showing some of the missing effects I'm talking about (numbers showing up when you get hit/hit things)
https://www.youtube.com/watch?v=zNLG6Q8CDkc

Hey there! Had the same problem so I started to go back in RPCS3 versions until I found one that runs the game perfectly for me, it was revision 0.0.5-7444. Game seems to have no issues whatsoever outside of the DLC character select crash. First load takes a long time for it to compile the SPU's, just give it all the time it needs, took me about ten minutes I think. Hope it works for you too!

LLVM Recompiler
ASMJIT Recompiler
OpenGL (1920x1080 res, Write Color Buffers on, Use GPU Texture Scaling on, other settings on default)
All other settings on default, DLC characters deleted because of the crashing.
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