Scott Pilgrim vs. The World: The Game [NPUB30162]
Started by xAgentG




88 posts in this topic
hecta
Guest


 
07-30-2017, 09:42 PM -
#61
(07-30-2017, 06:15 PM)legend80 Wrote: You're right. Scott is complete broken now on all backends on the nightly, GCM builds.....

Hopefully they recognize this and address the regression soon.
Tried on latest version 0.0.3-9-54f990a, still a broken mess
wffl
Guest


 
07-30-2017, 10:02 PM -
#62
Works with 'Disable Vertex cache'.
hecta
Guest


 
07-30-2017, 10:52 PM -
#63
(07-30-2017, 10:02 PM)wffl Wrote: Works with 'Disable Vertex cache'.
You're correct, plays perfect with that option on, 60fps all the time.
Great!! Back to playable Cool

[Image: 8fGmtok.png]
legend80
Guest


 
07-31-2017, 06:55 AM -
#64
That fixes the gfx at least but the loading times is still broken (last fine on June 18th build).
legend80
Guest


 
08-05-2017, 04:14 AM -
#65
Related to the error being spammed EVEN after you shut down the game.

E {PPU[0x100000e] Thread (Transport Thread) [0x001a4070]} libnet: recvfrom(): error 0
E {PPU[0x100000e] Thread (Transport Thread) [0x001a4070]} libnet: Unknown/illegal socket error: 10045 (in file C:\rpcs3\rpcs3\Emu\Cell\Modules\sys_net.cpp:207)

It eventually crashes as it eats more and more memory - pic of task manager after rpcs3 finally stalled out because of this.....

UPDATE:
Found the build that broke Scott:
https://ci.appveyor.com/project/rpcs3/rp...0.0.2-4988

Before it would just present this at the intro screen, but then it would stop. NOW, it just spams the one above forever....
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\sys_net.cpp:207)
E {PPU[0x1000000] Thread (main_thread) [0x0140f3e0]} libnet: socket(): error 2
E {PPU[0x1000000] Thread (main_thread) [0x0140f318]} libnet: bind(): socket does not exist
wffl
Guest


 
08-05-2017, 04:49 AM -
#66
(08-05-2017, 04:14 AM)legend80 Wrote: Related to the error being spammed EVEN after you shut down the game.

E {PPU[0x100000e] Thread (Transport Thread) [0x001a4070]} libnet: recvfrom(): error 0
E {PPU[0x100000e] Thread (Transport Thread) [0x001a4070]} libnet: Unknown/illegal socket error: 10045 (in file C:\rpcs3\rpcs3\Emu\Cell\Modules\sys_net.cpp:207)

It eventually crashes as it eats more and more memory - pic of task manager after rpcs3 finally stalled out because of this.....

UPDATE:
Found the build that broke Scott:
https://ci.appveyor.com/project/rpcs3/rp...0.0.2-4988

Before it would just present this at the intro screen, but then it would stop. NOW, it just spams the one above forever....
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\sys_net.cpp:207)
E {PPU[0x1000000] Thread (main_thread) [0x0140f3e0]} libnet: socket(): error 2
E {PPU[0x1000000] Thread (main_thread) [0x0140f318]} libnet: bind(): socket does not exist

i dont get this error, load times work fine
legend80
Guest


 
08-05-2017, 05:30 AM -
#67
Update:
- Load times/net code spamming only impacts updated versions of game
- Last non-broken build: rpcs3-v0.0.2-2017-06-22-1ba578ff_win64
- Commit that introduced issue: https://github.com/RPCS3/rpcs3/pull/2879...-320416246
- Clienthax is investigating:
"It's just broken net code - the issue is that networking is running when it's set to off. I did have a go at fixing the netcode lastnight but haven't got it to a decent non spamming state. I'm going to have to run some tests on my decr later to see what the heck the real ps3 does with no network connection."
jessman1988
Guest


 
08-07-2017, 09:59 PM -
#68
(08-05-2017, 05:30 AM)legend80 Wrote: Not sure why, this has been confirmed by others in the thread. Maybe because your version is not updated + dlc or something

Update:
Load times/net code spamming only impacts updated versions of game
Clienthax is investigating.

It's just broken net code - the issue is that networking is running when it's set to off. I did have a go at fixing the netcode lastnight but haven't got it to a decent non spamming state. I'm going to have to run some tests on my decr later to see what the heck the real ps3 does with no network connection

Thank you, for the love of God. We appreciate everything you guys are doing.
420blazoot
Member


0
1 posts 0 threads Joined: Aug 2017
08-25-2017, 02:08 AM -
#69
(07-30-2017, 10:02 PM)wffl Wrote: Works with 'Disable Vertex cache'.

Where is this option located? I've looked all around the emulator and have been unable to find it.
Qwerky Pengwen
Member


0
1 posts 0 threads Joined: Aug 2017
08-27-2017, 10:50 PM -
#70
I hope someone sees this post. I didn't want to make a new thread so I am posting here to hopefully get some help.

I am using the updated version of SPvTW
NPUB30162
Firmware 03.1000
Version 01.01

I am using PS3 Firmware 4.81

Emulator Version 0.0.3-3-dfc970c Alpha

The settings are all at default with the exception of input being set to DualShock 4

I have tried messing with the settings changing them around and haven't been able to get anywhere.

When the game loads up to the screen where it says stuff about autosave there are serious graphic issues with garbage. The following screens that are supposed to show the Ubisoft logo and the Universal logo are black but with audio and then the intro scene is all messed up.

What settings should I be using for this game to work properly or if I need a different version of the emulator which one and what settings to use on that one?


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