Star Ocean 5 Integrity And Faithlessness [BLJM61325]
Started by digitaldude




18 posts in this topic
Deminating
RPCS3 Tester


1
388 posts 105 threads Joined: Mar 2018
12-21-2018, 07:27 AM -
#11
Very minor update, seems SPU interpreter improves graphics a decent bit. Still very blue tinted.
Naturally SPU interpreter lowers FPS.


Attached Files Thumbnail(s)
   
Kosmo零
Member


0
9 posts 1 threads Joined: Sep 2017
08-21-2019, 09:10 AM -
#12
Version: rpcs3-v0.0.6-8537-9c64318e_win64.
rpcs3 freeze at game startup with last message in log: PPU[0x1000000] Thread (main_thread) [0x00514118]} MEM: Access violation reading location 0x2615f108
Then it loads my CPU same as Aida's CPU stress tests.
Log: 
.7z   RPCS3.7z (Size: 115.55 KB / Downloads: 0)
This post was last modified: 08-21-2019, 09:11 AM by Kosmo零.
chrnodroid
Member


0
1 posts 0 threads Joined: Aug 2019
08-24-2019, 08:32 PM -
#13
RPCS3 v0.0.6-8568-b70908c8 Alpha | HEAD | Firmware version: 4.83
Intel® Core™ i5-9400F CPU @ 2.90GHz | 6 Threads | 15.93 GiB RAM | TSC: Bad | AVX+

Every settings tested
The game freeze on startup with this error:

F {PPU[0x1000000] Thread (main_thread) [0x0051407c]} MEM: Access violation reading location 0x468a8310
xxadolxx
Member


0
7 posts 0 threads Joined: Aug 2018
12-19-2019, 04:51 AM -
#14
(08-24-2019, 08:32 PM)chrnodroid Wrote: RPCS3 v0.0.6-8568-b70908c8 Alpha | HEAD | Firmware version: 4.83
Intel® Core™ i5-9400F CPU @ 2.90GHz | 6 Threads | 15.93 GiB RAM | TSC: Bad | AVX+

Every settings tested
The game freeze on startup with this error:

F {PPU[0x1000000] Thread (main_thread) [0x0051407c]} MEM: Access violation reading location 0x468a8310
Almost same error I get.  F 0:00:34.309509 {PPU[0x1000000] Thread (main_thread) [0x00506ea4]} MEM: Access violation reading location 0xfd3e2ffe After looking at the log, I searched location which pointed me to GPR[29] = 0xfd3e2ffe. No clue as to why this happens either, but after rebooting windows the game works fine again until it either crashes or I quit and try to restart it again. Besides this, I've gotten about 2 hours into the game, where you join up with Victor, Gunter, and Hana to take on the enemies army.I forgot the add what version of RPCS3, my bad. rpcs3-v0.0.7-9231-6388c980_win64.
This post was last modified: 12-19-2019, 06:21 AM by xxadolxx. Edit Reason: Forgot to add RPCS3 version.
chaosblade02
Member


0
5 posts 2 threads Joined: Jun 2020
06-24-2020, 04:23 PM -
#15
Has anyone tested this in the last 6 months?  I don't have access to the game, so I can't test it myself, but I would get it if the game runs at full speed with only minor issues on some configuration.
shootingstar
Member


0
7 posts 3 threads Joined: Jul 2020
07-06-2020, 03:54 AM -
#16
Can anyone help with configuring settings for this game if the fps is noticeably low? After spending all day I finally got to the title load game new game screen where the fps is already starting to drop.
Erinch
Member


0
2 posts 0 threads Joined: Jul 2020
07-06-2020, 09:17 AM -
#17
RPCS3 v0.0.11-10619-05dc6ad6 Alpha | HEAD | Firmware version: 4.86 | NVIDIA GeForce GTX 1060 6GB
Intel® Core™ i7-7700HQ CPU @ 2.80GHz | 8 Threads | 15.85 GiB RAM | TSC: 2.808GHz | AVX+ | FMA3


The game sadly still suffers from the same issues as some have mentioned above.

Tried different combinations of settings, but the game will always inevitably crash. (I get around 5-20 minutes of play-sessions before it happens.)
Also needs a windows reboot if you want to boot the game a second time. A bad game dump perhaps?

Errors of the crash at startupAppendix: RPCS3 [1]
E {PPU[0x1000000] Thread (main_thread) [0x0001a29c]} SYS: 'sys_ppu_thread_join' failed with 0x80010005 : CELL_ESRCH [1]
E {PPU[0x1000000] Thread (main_thread) [0x010d1ee4]} SYS: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/HostMachine.txt” [1]
E {SPU[0x4000100] Thread (CellSpursKernel4) [0x0d85c]} VM: Access violation writing location 0x0 (unmapped memory)

Error of the crash after playing 5-20 minutes. Appendix: RPCS3 [2]
F {RSX [0x01777f4]} VM: Access violation reading location 0xcfbb8780 (unmapped memory)

Error of the crash after rebooting the game without a windows reboot. Appendix: RPCS3 [3]
F {PPU[0x1000000] Thread (main_thread) [0x0051407c]} VM: Access violation reading location 0x6200d108 (unmapped memory)
This post was last modified: 07-28-2020, 07:32 PM by Erinch.


Attached Files
.7z   RPCS3 [1].7z (Size: 261.86 KB / Downloads: 0)
.7z   RPCS3 [2].7z (Size: 559.76 KB / Downloads: 1)
.7z   RPCS3 [3].7z (Size: 264.44 KB / Downloads: 0)
shootingstar
Member


0
7 posts 3 threads Joined: Jul 2020
07-10-2020, 01:08 PM -
#18
TWO QUESTIONS I NEED ANSWERED. 
Question 1 are my computer specs enough to handle a more top of the line ps3 game like this when it does go to the playable.  As I need an answer to this within the next week.  If the answer is yes is my computer largely more than what would be needed for it.  
Question 2 If I got to the start menu on my old computer just with bad fps why cant I get to it on my newer much more up to date new computer. 


My star ocean integrity and faithlessness will not complete its boot on my new computer just my old computer.  There are a few different errors but the one that ends it is a memory issue.

Things that have been tried new fresh emulator and game dump
Restart on computer many times over
clearing the catch
changing to Vulcan
Changing the resolution to 1280 x 720
tried to find an old version from 940+ days ago to test out a theory on forums that to be clear still makes no sense.
Updating the amd graphics./windows updates and c++ 2019
Running ccleaner and disk cleanup
UPDATE: someone else tried this and ran into the same issues.  I am having here.  Upon a VERY small comparison of computers i saw we both have AMD graphics.

What's really weird is i got this to work with very little problems on my old much less up to computer just with heavy lag all the way to the game start but on a new computer i just got earlier this week it simply will not work.  Tales of graces seems to work fine I should mention as a test game at least to the start of it.

Here is one log on the first attempt of the boot up on a fresh emulator and a second log as what it does each time after you boot it up.  (even with restarts)

First one is the original boot gets stuck like this and just hangs there indefinitely.(it says in game but does not actually play any music or have any pictures files)
Second is what it does each time after you boot it the first.(edited)
[6:42 PM]
First is what it does each time after you boot it up the first time.
This post was last modified: 07-10-2020, 01:13 PM by shootingstar.


Attached Files
.gz   RPCS3.log.gz (Size: 193.44 KB / Downloads: 0)
.gz   second RPCS3.log2.gz (Size: 397.64 KB / Downloads: 0)
Erinch
Member


0
2 posts 0 threads Joined: Jul 2020
07-26-2020, 07:33 PM -
#19
RPCS3 v0.0.11-10694-609182b1 Alpha | HEAD | Firmware version: 4.86 | NVIDIA GeForce GTX 1060 6GB
Intel® Core™ i7-7700HQ CPU @ 2.80GHz | 8 Threads | 15.85 GiB RAM | TSC: 2.808GHz | AVX+ | FMA3


After tweaking with some different settings, I had a play-session which lasted quite longer than my usual ones. From the regular 5 to 20 minutes sessions to at least 2 hours. However, It did gave me a new error I had not encountered before:

E {RSX [0x01cbfc0]} RSX: FIFO error: possible desync event (last cmd = 0x60409f80)

Followed by the usual:

F {RSX [0x01bb778]} VM: Access violation reading location 0xcf900000 (unmapped memory)

I had to split up the log file in parts due its size.
This post was last modified: 07-28-2020, 07:26 PM by Erinch.


Attached Files
.rar   RPCS3.part01.rar (Size: 2 MB / Downloads: 1)
.rar   RPCS3.part02.rar (Size: 2 MB / Downloads: 0)
.rar   RPCS3.part03.rar (Size: 2 MB / Downloads: 0)
.rar   RPCS3.part04.rar (Size: 1.61 MB / Downloads: 0)


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