Persona 4 Arena [BLUS30985]
Started by ssshadow




17 posts in this topic
ssshadow
Administrator
*******


4
2,494 posts 63 threads Joined: Aug 2017
10-30-2016, 05:45 PM -
#11
(10-30-2016, 05:16 PM)Dante38490 Wrote:
(10-30-2016, 04:58 PM)ssshadow Wrote: Well that's quite the regression. Do you know exactly which commit broke it? It might be worth reporting.

I already said, with a big PR a neko, in jump 0.0.0.0.9
https://github.com/RPCS3/rpcs3/pull/1521

Ok didn't read that. But good, we know when it broke. If kd-11 (or someone else) has time and interest maybe he can investigate it. I don't know if I want to bother them with yet another report on github.
Dante38490
Unregistered


 
02-12-2017, 01:05 PM -
#12
(10-30-2016, 05:45 PM)ssshadow Wrote:
(10-30-2016, 05:16 PM)Dante38490 Wrote:
(10-30-2016, 04:58 PM)ssshadow Wrote: Well that's quite the regression. Do you know exactly which commit broke it? It might be worth reporting.

I already said, with a big PR a neko, in jump 0.0.0.0.9
https://github.com/RPCS3/rpcs3/pull/1521

Ok didn't read that. But good, we know when it broke. If kd-11 (or someone else) has time and interest maybe he can investigate it. I don't know if I want to bother them with yet another report on github.

Already done, kd-11 looked already Smile Look Isue lone survivor ^^
Cobalt Prime
Unregistered


 
02-13-2017, 09:09 AM -
#13
Is there a way to let it displaying without renderdoc? Cause the game should actually working if it wasn't that nothing is visualized. Tried with OpenGL, DirectX12 and Vulkan. Same modules and Core.
jmoney31
Unregistered


 
03-01-2017, 10:55 AM -
#14
Persona 4 arena should be moved to ingame now. Only works with OpenGL and has some graphical glitches like sometimes only half the screen is showing and characters leaving trails when fighting. Also no background when fighting. don't know if write color depth did anything just forgot to uncheck it but will try without it. Here is video i posted on youtube
- libac3dec.prx
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libdmux.prx
- libdmuxpamf.prx
- libfiber.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libl10n.prx
- libm2bcdec.prx
- libmp3dec.prx
- libmp4.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libsail_avi.prx
- libsjvtd.prx
- libsmvd2.prx
- libsmvd4.prx
- libspurs_jq.prx
- libsre.prx



LittleGrejmer
Unregistered


 
03-01-2017, 05:53 PM -
#15
You shouldn't need more than these lle's
- libac3dec.prx
- libadec.prx
- libdmuxpamf.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
Zardas
Member


0
10 posts 0 threads Joined: Aug 2017
09-22-2017, 12:28 PM -
#16
rpcs3-v0.0.3-2017-09-21-c6e6f4af_win64
  • Animated cutscenes crash the game with "·F {SPU[0x2000009] Thread (sync-controCellSpursKernel0)} MEM: Access violation reading location 0x0" if viewed to the end. Skipping them works.
  • There's a black bar on top of the screen and the same amount is missing from the bottom.
       
  • One frame in each character's animation is displayed incorrectly.
       
  • After one match, the menu, text boxes, etc. start showing wrong sprites.
       
This post was last modified: 09-22-2017, 12:29 PM by Zardas.


Attached Files
.gz   videocrash.log.gz (Size: 492.49 KB / Downloads: 2)
.gz   RPCS3.log.gz (Size: 886.79 KB / Downloads: 6)
i5-4440, 8 GB DDR3-1600, GTX 960 4GB
Zardas
Member


0
10 posts 0 threads Joined: Aug 2017
10-04-2017, 03:32 PM -
#17
rpcs3-v0.0.3-2017-09-29-81b3e7e4_win64

Crashes fixed, now fully playable. Graphics glitches in previous post still present though.
i5-4440, 8 GB DDR3-1600, GTX 960 4GB
l1ghtbl4de
Member


0
1 posts 0 threads Joined: Oct 2017
10-31-2017, 11:01 AM -
#18
(10-04-2017, 03:32 PM)Zardas Wrote: rpcs3-v0.0.3-2017-09-29-81b3e7e4_win64

Crashes fixed, now fully playable. Graphics glitches in previous post still present though.

Works perfect with these settings

Core:
  PPU Decoder: Recompiler (LLVM)
  PPU Threads: 2
  PPU Debug: false
  Save LLVM logs: false
  Use LLVM CPU: ""
  SPU Decoder: Recompiler (ASMJIT)
  Bind SPU threads to secondary cores: false
  Lower SPU thread priority: true
  SPU Debug: false
  Maximum immediate DMA write size: 16384
  Preferred SPU Threads: 0
  SPU delay penalty: 3
  SPU loop detection: true
  Lib Loader: Load liblv2.sprx only
  Hook static functions: false
  Load libraries:
    []
VFS:
  $(EmulatorDir): ""
  /dev_hdd0/: $(EmulatorDir)dev_hdd0/
  /dev_hdd1/: $(EmulatorDir)dev_hdd1/
  /dev_flash/: $(EmulatorDir)dev_flash/
  /dev_usb000/: $(EmulatorDir)dev_usb000/
  /dev_bdvd/: ""
  /app_home/: ""
  Enable /host_root/: false
Video:
  Renderer: Vulkan
  Resolution: 1280x720
  Aspect ratio: 16:9
  Frame limit: 59.94
  Write Color Buffers: false
  Write Depth Buffer: false
  Read Color Buffers: false
  Read Depth Buffer: false
  Log shader programs: false
  VSync: true
  Debug output: false
  Debug overlay: false
  Use Legacy OpenGL Buffers: false
  Use GPU texture scaling: true
  Stretch To Display Area: false
  Force High Precision Z buffer: false
  Strict Rendering Mode: true
  Disable ZCull Occlusion Queries: false
  Disable Vertex Cache: false
  Enable Frame Skip: false
  Force CPU Blit: false
  Consecutive Frames To Draw: 1
  Consecutive Frames To Skip: 1
  Resolution Scale: 100
  Anisotropic Filter Override: 0
  Minimum Scalable Dimension: 128
  D3D12:
    Adapter: ""
  Vulkan:
    Adapter: GeForce GTX 1050 Ti
Audio:
  Renderer: XAudio2
  Dump to file: false
  Convert to 16 bit: false
  Downmix to Stereo: true
  Buffer Count: 32
Input/Output:
  Keyboard: "Null"
  Mouse: Basic
  Pad: Keyboard
  Camera: "Null"
  Camera type: Unknown
System:
  Language: German
Net:
  Connection status: Disconnected
  IP address: 192.168.1.1
Miscellaneous:
  Automatically start games after boot: true
  Exit RPCS3 when process finishes: false
  Start games in fullscreen mode: true
  Show FPS counter in window title: true
  Show trophy popups: true
  Port: 2345
Log: {}

Hope i could help you  Tongue


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