Deus Ex Human Revolution [BLES01150]
Started by AAKH1361




4 posts in this topic
AAKH1361
Member


0
294 posts 122 threads Joined: Aug 2017
02-08-2017, 02:57 PM -
#1
Video:
OpenGL

Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2

Core:
Hook static functions: false
Load liblv2.sprx only: false

Load libraries:
- libfs.prx
- libkey2char.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx

PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)
Deminating
RPCS3 Tester


1
389 posts 106 threads Joined: Mar 2018
05-09-2018, 06:59 PM -
#2
RPCS3 v0.0.5-6696-dca6f1f86 Alpha | HEAD

Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX


Ingame. Actually close to playable as far as I could tell, but some exploding vertices are too obnoxious. Some light audio issues on default spu settings- may be fixable.
FPS was cap most of the time and general graphics aside from above seemed fine.


Attached Files Thumbnail(s)
           

.gz   RPCS3.log.gz (Size: 143.43 KB / Downloads: 3)
MarioSonic2987
RPCS3 Tester


4
296 posts 105 threads Joined: Aug 2017
05-10-2018, 06:36 AM -
#3
(05-09-2018, 06:59 PM)Deminating Wrote: RPCS3 v0.0.5-6696-dca6f1f86 Alpha | HEAD

Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX


Ingame. Actually close to playable as far as I could tell, but some exploding vertices are too obnoxious. Some light audio issues on default spu settings- may be fixable.
FPS was cap most of the time and general graphics aside from above seemed fine.

I think with PPU interpreter fast fixes exploding vertices on characters when they're talking.

It's reported here: https://github.com/RPCS3/rpcs3/issues/2909
This post was last modified: 05-10-2018, 06:36 AM by MarioSonic2987.
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
Deminating
RPCS3 Tester


1
389 posts 106 threads Joined: Mar 2018
05-10-2018, 08:54 AM -
#4
Can confirm that it does fix character graphics, however FPS takes a heavy hit from ppu fast.
Audio is fixed by setting spu threads to 1.

Anyone who wants to play this reasonably could but they'd have to trade glitched graphics on people or low fps in intensive areas.
A few performance updates should bump this into playable just fine.

SS attached of me stressing the game on ppu fast and getting <15 fps on an 8700k, sadly keeping it out of playable for the time being.


Attached Files Thumbnail(s)
   
himotep
Member


0
20 posts 2 threads Joined: Nov 2017
06-21-2020, 09:04 PM -
#5
Tested on 9700K @ 4.4GHz all cores (AVX offset of 2. 100% cpu with AVX gets VERY hot) 16GB DDR4 W/cooled GTX 1070 running at a near constant boost @2Ghz

RPCS3 Version: 0.0.10-10542-1974911a Alpha

PPU - LLVM
SPU - LLVM
ADDITIONAL SETTINGS - SPU CACHE, SPU LOOP DETECTION
TSX - YES
SPU BLOCK SIZE - SAFE
SPU THREADS - AUTO


RENDERER- Vulkan
ASYNC SHADERS
RESOLUTION SCALE 800 (3840x2160)
AA - DISABLED

AUDIO Xaudio2


The game is working well, maintains 30 fps no problem at all. no exploding vertices or audio issues. fully running in llvm and all seems to be working great. Double V blank appears to work well though it's hard to maintain 60 in complex scenes. 

i've played for a few hours, no crashes- not to say they might not come later but so far. no Smile

Log attached shows the last 30 minutes i tried this for tonight.
This post was last modified: 09-25-2020, 06:08 PM by himotep.


Attached Files Thumbnail(s)
           

.gz   RPCS3.log.gz (Size: 732.3 KB / Downloads: 4)


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