Metal Gear Rising: Revengeance Demo [NPEB90462]
Started by AAKH1361




11 posts in this topic
AAKH1361
Member


0
294 posts 122 threads Joined: Aug 2017
02-06-2017, 04:27 AM -
#1
Video:
 OpenGL
Audio:
 Convert to 16 bit: false
 Dump to file: false
 Renderer: XAudio2
Core:
 Hook static functions: false
 Load liblv2.sprx only: false
 Load libraries:
   - libfiber.prx
   - libfs.prx
   - libio.prx
   - libl10n.prx
   - libresc.prx
   - librtc.prx
   - libspurs_jq.prx
   - libsre.prx
 PPU Decoder: Interpreter (fast)
 SPU Decoder: Recompiler (ASMJIT)

Quote:E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0)
F {rsx::thread} class std::runtime_error thrown: Unknown context surface 0x0
(in file C:\rpcs3\rpcs3\Emu\RSX\gcm_enums.cpp:987)
This post was last modified: 12-27-2017, 07:41 AM by Asinine.


Attached Files Thumbnail(s)
   

.7z   RPCS3.7z (Size: 35.27 KB / Downloads: 11)
ssshadow
Administrator
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4
2,494 posts 63 threads Joined: Aug 2017
02-06-2017, 01:56 PM -
#2
Shit, Oil fixed this but I think we forgot to commit. Try again the next time some graphics fix is committed to master.
Yagami Light9
Unregistered


 
02-06-2017, 02:15 PM -
#3
OIL fixed 'Unknown surface depth format 0x0' and 'Unknown surface color format 0x0'
AAKH1361
Member


0
294 posts 122 threads Joined: Aug 2017
02-06-2017, 03:25 PM -
#4
(02-06-2017, 01:56 PM)ssshadow Wrote: Shit, Oil fixed this but I think we forgot to commit. Try again the next time some graphics fix is committed to master.

(02-06-2017, 02:15 PM)Yagami Light9 Wrote: OIL fixed 'Unknown surface depth format 0x0' and 'Unknown surface color format 0x0'

I Used This Build O1L a809f334
Right ?

And Result Attach


Video:
OpenGL

Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: Null

Core:
Hook static functions: false
Load liblv2.sprx only: false

Load libraries:
- libfiber.prx
- libfs.prx
- libio.prx
- libl10n.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx

PPU Decoder: Interpreter (fast)
SPU Decoder: Interpreter (fast)

Quote:·E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0)
·F {rsx::thread} class std::runtime_error thrown: Unknown context surface 0x0
ssshadow
Administrator
*******


4
2,494 posts 63 threads Joined: Aug 2017
02-06-2017, 05:40 PM -
#5
To quote Oil

Quote:Oil - Last Saturday at 5:34 PM
for Vanquish, just add registers[NV3089_SET_CONTEXT_SURFACE] = 0x313371C3; // CELL_GCM_CONTEXT_SURFACE2D in void rsx_state::reset()

He never committed it but will do soon, I think.
AAKH1361
Member


0
294 posts 122 threads Joined: Aug 2017
02-07-2017, 10:23 PM -
#6
After Select Menu Screen Is Black And FPS is Freez
I Look In Log File And See This

Quote:·W {PPU[0x1000009] Thread (CRI Server Manager) [0x01135f84]} cellAudio: cellAudioGetPortConfig(portNum=1, portConfig=*0x20e47900)
·W {PPU[0x1000009] Thread (CRI Server Manager) [0x01135f84]} cellAudio: cellAudioGetPortConfig(portNum=1, portConfig=*0x20e47900)
·W {PPU[0x1000009] Thread (CRI Server Manager) [0x01135f84]} cellAudio: cellAudioGetPortConfig(portNum=1, portConfig=*0x20e47900)
·W {PPU[0x1000009] Thread (CRI Server Manager) [0x01135f84]} cellAudio: cellAudioGetPortConfig(portNum=1, portConfig=*0x20e47900)
·W {PPU[0x1000009] Thread (CRI Server Manager) [0x01135f84]} cellAudio: cellAudioGetPortConfig(portNum=1, portConfig=*0x20e47900)
·W {PPU[0x1000009] Thread (CRI Server Manager) [0x01135f84]} cellAudio: cellAudioGetPortConfig(portNum=1, portConfig=*0x20e47900)
·W {PPU[0x1000009] Thread (CRI Server Manager) [0x01135f84]} cellAudio: cellAudioGetPortConfig(portNum=1, portConfig=*0x20e47900)
·W {PPU[0x1000009] Thread (CRI Server Manager) [0x01135f84]} cellAudio: cellAudioGetPortConfig(portNum=1, portConfig=*0x20e47900)
·W {PPU[0x1000009] Thread (CRI Server Manager) [0x01135f84]} cellAudio: cellAudioGetPortConfig(portNum=1, portConfig=*0x20e47900)
·W {PPU[0x1000009] Thread (CRI Server Manager) [0x01135f84]} cellAudio: cellAudioGetPortConfig(portNum=1, portConfig=*0x20e47900)
If Select LibAudio.prx Game No Boot
If don't Select Game Show Log Warning LibAudio.Prx

Video:
OpenGL

Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2

Core:
Hook static functions: false
Load liblv2.sprx only: false

Load libraries:
- libfiber.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
- libjpgdec.prx
- libjpgenc.prx
- libl10n.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libvdec.prx
- libvpost.prx

PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)
ssshadow
Administrator
*******


4
2,494 posts 63 threads Joined: Aug 2017
02-08-2017, 12:21 AM -
#7
Try again with the very latest master build. Is the freeze fixed?
AAKH1361
Member


0
294 posts 122 threads Joined: Aug 2017
02-08-2017, 02:38 PM -
#8
(02-08-2017, 12:21 AM)ssshadow Wrote: Try again with the very latest master build. Is the freeze fixed?

I Now Used Of This Build

Don't Fixed Error
Show In Log Repate This
Quote:·W {PPU[0x1000009] Thread (CRI Server Manager) [0x01135f84]} cellAudio: cellAudioGetPortConfig(portNum=1, portConfig=*0x20e47900)
·W {PPU[0x1000009] Thread (CRI Server Manager) [0x01135f84]} cellAudio: cellAudioGetPortConfig(portNum=1, portConfig=*0x20e47900)
[redacted log spam]
AAKH1361
Member


0
294 posts 122 threads Joined: Aug 2017
03-10-2017, 06:45 PM -
#9
RPCS3 v0.0.1-9-9ec5cae
more intro

log zip is very large
AAKH1361
Member


0
294 posts 122 threads Joined: Aug 2017
03-12-2017, 12:34 PM -
#10
RPCS3 v0.0.2-5-bd2e1a6
more intro but freze


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