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Grand Theft Auto: San Andreas [BLUS31584]
#1


O1L [GL: try to skip incorrectly prepared FBO's.] [a809f334]

Settings :
*Render:
-OpenGL
-1280x720
-VSync OFF
-XAudio2
-Frame limit 'OFF

*PPU Decoder:
-Recompiler (Fast)
*SPU Decoder:
-Recompiler (ASMJIT)

LLE:
Quote: - libsync2.prx

Vulkan:
Quote:E {rsx::thread} RSX: ERROR: [Driver] Code 0 : vkCreateImage: image creation failed due to invalid parameter
F {rsx::thread} class std::runtime_error thrown: Assertion failed! Result is C4650B07h

DX12:
Quote:Fatal error
Unhandled Win32 exception 0xC0000005.
Segfault reading location 0000000000000000 at 00000000003eb98b.
Instruction address: 00000000003eb98b.
Function address: 00000000003eb820 (base+0x3db820).
Module name: 'rpcs3.exe'.
Module base: 0000000000010000.
RPCS3 image base: 0000000000010000.


Log:
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#2
Don't run anymore on newest version

Quote:F {rsx::thread} class std::runtime_error thrown: Verification failed:
(in file C:\rpcs3\rpcs3\Emu\RSX\GL\GLRenderTargets.cpp:224)
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#3
(03-12-2017, 12:08 AM)Hotlipo Wrote: Don't run anymore on newest version

Quote:F {rsx::thread} class std::runtime_error thrown: Verification failed:
(in file C:\rpcs3\rpcs3\Emu\RSX\GL\GLRenderTargets.cpp:224)
Always post RPCS3.log
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#4
(03-12-2017, 10:01 AM)Kilowog01 Wrote:
(03-12-2017, 12:08 AM)Hotlipo Wrote: Don't run anymore on newest version

Quote:F {rsx::thread} class std::runtime_error thrown: Verification failed:
(in file C:\rpcs3\rpcs3\Emu\RSX\GL\GLRenderTargets.cpp:224)
Always post RPCS3.log

Ok sorry.
https://gist.github.com/Hotlipo/13effdc7...2a48f4d296
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#5
As I thought, you're using another version of the game, this topic is for BLUS31584.
Quote:·! 0:00:00.000146 LDR: Title: GTA San Andreas
·! 0:00:00.000153 LDR: Serial: BLES02219
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#6
Doesn't matter BLUS31584 has the same error now
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#7
(03-12-2017, 02:14 PM)Kilowog01 Wrote: As I thought, you're using another version of the game, this topic is for BLUS31584.
Quote:·! 0:00:00.000146 LDR: Title: GTA San Andreas
·! 0:00:00.000153 LDR: Serial: BLES02219

I knew it already, there is no difference.
It worked before, with the same issues as the video above.

Fix is coming later

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#8


Perfect performance, a lot of graphic bugs.
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#9
1280x720  
[Image: Untitled.png]



[b]3840x2160[/b]
[b][Image: Untitled3.png][/b]


[b][b]10240x5760[/b][/b]
[b][b][Image: Untitled2.png][/b][/b]


Once graphics are fixed and a bit of performance improvments, its gonna be better to play it emulated than the legit PC port
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#10
rpcs3 v0.0.4-2018-01-17-7aa1707c_win64

OpenGL and Vulkan's graphic are the same, but Vulkan has more fps. The glithches are still here, but i guess you need to move it to playable, because you can still see bodies, and shoot in them. The fps is big, and i think you can able to complete the entire game.
DX12 loads only a menu.
Here is some screenshots and log:
   
   
   

.rar   RPCS3.rar (Size: 103.01 KB / Downloads: 7)

Even two players mode is working normal
   
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