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Red Dead Redemption [NPUB30638]
#1
Requires manual decryption of the three .edat files in \dev_hdd0\game\NPUB30638\USRDIR with make_npdata.exe

Then boot \dev_hdd0\game\NPUB30638\USRDIR\RDR2.(s)elf directly from boot --> elf.

Resume on the exception.

Plays the Rockstar logo:


Load libraries:
- libfiber.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)

v0.0.1-3-758f1bc

Log:

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#2
(02-03-2017, 07:14 PM)ssshadow Wrote: Requires manual decryption of the three .edat files in \dev_hdd0\game\NPUB30638\USRDIR with make_npdata.exe

Then boot \dev_hdd0\game\NPUB30638\USRDIR\RDR2.(s)elf directly from boot --> elf.


Resume on the exception.

Plays intro sounds but only displays a black screen.

Load libraries:
- libfiber.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)

v0.0.1-3-758f1bc

Log:
I got stuck in that part. I do not have a .self or .elf after using make_npdata.exe
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#3
Just open \dev_hdd0\game\NPUB30638\USRDIR\RDR2.self with rpcs3 and it will be decrypted. Maybe you also need the .rap file in the usual place, \dev_hdd0\home\00000001\exdata
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#4
Hey there, convincing success for me:
- I was able to decrypt the .edat files (here's the command I used, if it helps: "make_npdata -d rdr2_layer0.edat output.edat 0 UP1004-NPUB30638_00-PSNREDDEAD2V0004.rap" (and then renamed the output to the correct file name)
- I used the exact settings as you posted to launch the latest build of RPCS3

*EDIT2: Got it! You forgot to say that libaudio was required Smile Still no sound, though but I can see the spinning logos. Missing any other audio-related libraries?
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#5
   
This game can be moved to in-game.

Many graphical glitches and very slow.

But it works with all default settings on Vulkan API.

Opengl has a bug where all bodyparts appear plain white.

Build RPCS3 v0.0.4-6-dd425c9 Alpha | rsx_volatile


Attached Files
.gz   RPCS3.log.gz (Size: 1.68 MB / Downloads: 11)
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#6
Need version identifier in your post, as stated in the compatibility report guidelines here: https://forums.rpcs3.net/thread-196671.html
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#7
(12-05-2017, 06:02 AM)Asinine Wrote: Need version identifier in your post, as stated in the compatibility report guidelines here: https://forums.rpcs3.net/thread-196671.html

It has been updated. Never read the rules before, thanks.
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#8
You are not using a master build, all compatability reports must be done with master builds from here: https://rpcs3.net/compatibility?b
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#9
(12-05-2017, 09:47 PM)Asinine Wrote: You are not using a master build, all compatability reports must be done with master builds from here: https://rpcs3.net/compatibility?b

If only you knew better you'd have seen this same build was merged to master with no additional changes.

https://github.com/RPCS3/rpcs3/pull/3858...7f70a92d04
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#10
It doesn't matter if it was merged to master, the commit is not from master buld after the merged and will mess with the compatability database as it checks if it was tested on master etc.

In preparation for upcoming changes to the compatibility database, this thread is being moved to ingame. Due to other threads for the same media (Disc or PSN) already being in that category.

If you find a specific game ID that performs differently than others for the same game+edition of the same format (PSN or Disc) even when tested with the same build and settings then please discuss it in the relevant thread(s) and PM a moderator so we can look into it.

Tested with: 9d1aebc
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