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Red Dead Redemption [NPUB30638]
#11
Game technically works, fps speeds are very low ~1-5fps although that maybe because my cpu isn't powerful enough. Due to that fact its not really playable at those speeds its still ingame unless you can ignore slow gameplay and audio distortion. Has anyone with better hardware tested on the updated version of RPCS3? 

cpu - 90-100%
mem- 50-65%
gpu- 0-40%

RPCS3 0.0.5-7024-cd59bc3d6 Alpha
Laptop Intel® Core™ i7-6700HQ CPU @ 2.60GHz, 8GB RAM
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#12
Game seems to have improved a lot over the last few months. Areas with more people still slow down to about 15fps, but more open areas and cutscenes run at about 25-30. Seems a lot more stable too. Played for over an hour with no crashes. 

My specs:
Build 0.0.6-8151

Rig:
RTX2080
[email protected] 4.6 Ghz
16 GB Ram


Running with settings:
LLVM recompiler for PPU and SPU
2 SPU threads
load liblv2 only
Enable thread scheduler
Enable SPU loop detection
SPU cache
SPU block size: Giga
TSX instructions: Enabled
Vulkan renderer
Write color buffers(way too much bloom from light sources at night if left off)


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