The Idolmaster One For All [BLJS10260]
Started by BlackDaemon




27 posts in this topic
zeroyon04
Member


0
3 posts 0 threads Joined: Nov 2017
11-18-2017, 09:16 AM -
#11
As mentioned in the NPJB00611 thread, the game runs much better now.
It runs at the correct aspect ratio now, and much faster with less audio and graphical glitches.
I ran it on the default settings rpcs3-v0.0.4-2017-11-15-223f17ac_win64.

The one major problem though... is that you can't play the game.
When you get to the lessons part, it won't recognize your button inputs, and the character doesn't move.
See this video:


I'm trying to attach my logfile, but it says "The type of file that you attached is not allowed. Please remove the attachment or choose a different type."
EDIT: Was trying to upload a .zip instead of a .7z, 'doh!
This post was last modified: 11-19-2017, 03:17 AM by zeroyon04.


Attached Files
.7z   RPCS3 imasofa.7z (Size: 510.16 KB / Downloads: 20)
AMMAREN
Member


0
114 posts 17 threads Joined: Aug 2017
05-03-2019, 06:48 AM -
#12
Perfect fully playable
 

i can't see any problem in this game...



------------------------
((Test on   RPCS3 v0.0.6-0c3bf75a Alpha))
Link Patreon for Help developer https://www.patreon.com/Nekotekina

-------------------
Better in Vulkan


--------------------

Speed   : Full (60 FPS)
Movie   : Perfect Work
Graphic : Perfect  Work
Music   : Perfect Work


Tongue 
The log file:-

.gz   RPCS3.log.gz (Size: 2.43 MB / Downloads: 37)
___________________________________
CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz)
GPU:- GTX 1080
Motherboards:- ASUS X-99A-II
RAM:- 32.0 GB (3000 MHz)
Ani
Administrator
*******


16
4,278 posts 105 threads Joined: Aug 2017
05-16-2019, 04:57 PM -
#13
Not using a master build, no valid commit found, moved back to Ingame
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
rikimtasu
Member


0
1 posts 0 threads Joined: Jun 2019
06-23-2019, 03:40 PM -
#14
Tried it on rpcs3 v0.0.6-8274- 806a7bbf

It will show black screen on some part of the MV. previously it shows wrong blurscreen.

.[Image: rpcs3-Tx23-Zd8-Avh.png]


Attached Files
.gz   RPCS3.log.gz (Size: 969.82 KB / Downloads: 1)
Crystal
Member


0
4 posts 0 threads Joined: Aug 2017
06-28-2019, 02:27 PM -
#15
I have the same problem with #14. It seems that if the camera is closed to characters, the screen gose black. Others show blur on screen instead of total black.
CPU:ryzen 2600
GPU:RX 580 8G 2048sp.
rpcs3 ver:rpcs3-v0.0.6-8311-232a35b6_win64.
OmnomP
Member


0
1 posts 0 threads Joined: Apr 2020
04-22-2020, 07:25 AM -
#16
Hi, i got idolmaster ofa and im having graphical glitches when it comes to close up shots in MV like theres a blurred vertical line, and then a huge chunk of blur on the chest area. and my computer cant process 5 idols on screen like the framerate goes to 40 and it lags animations and audio and ive been tampering with my settings and im getting the same results. 
https://www.youtube.com/watch?v=ULiJoJAu-tQ
On Idolm@ster 2, it runs and looks completely fine at high quality when theres 5 idols on screen. 
https://www.youtube.com/watch?v=ldjaIazJOvU

i would like to fix the issues in OFA so i can record quintets, just dont wanna screw up anything
processor: Ryzen 5 2600 
graphics cardL GeForce GTX 1660
SeriP39
Member


0
1 posts 0 threads Joined: Jun 2020
06-27-2020, 03:01 PM -
#17
My saves for this always crash and I have to restart my progress. Is that common?
CTN96
Member


0
2 posts 0 threads Joined: May 2021
05-30-2021, 04:46 PM -
#18
Not sure if anyone cares for such a niche game, but with the latest version of RPCS3 as of this post (ver 0.0.16-12344-a49446c9 Alpha), this game is perfectly playable on Vulkan with a Ryzen 3500X, 16GB of memory and an RX580 4GB. The only problems I've faced are audio stuttering (mostly solved by enabling time stretching), and a bit of lag whenever there are many characters on screen at once, like on some cutscenes. Besides that, the game is running almost perfectly at 60fps.

For the settings, I've set the PPU and SPU decoders to LLVM, enabled SPU loop detection, set the preffered SPU threads to 1, enabled time stretching (as per above), and the Shader mode to Async (Multithreaded). Everything else is unchanged.

EDIT: Didn't notice the three screenshot requirement, my bad. Here are some screenshots from gameplay:[Image: 99Xa37y.png]
[Image: RNcr7jA.png]
[Image: HBKP6DV.png]
[Image: vLey70e.png]

I'm using the fan translation patch from the folks at the IM@S:OFA translation project.
Also one thing I forgot to mention originally, sometimes the progress bars will not show up when you open the game, sometimes they do. I don't know if changing any settings on the config could fix it, I haven't tried it.

.7z   RPCS3.log.7z (Size: 168.13 KB / Downloads: 0)
This post was last modified: 06-02-2021, 03:14 PM by CTN96.
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
06-02-2021, 09:15 AM -
#19
Needs 3 screenshots.
CTN96
Member


0
2 posts 0 threads Joined: May 2021
06-02-2021, 03:15 PM -
#20
(06-02-2021, 09:15 AM)digitaldude Wrote: Needs 3 screenshots.

Sorry for that, I didn't notice that part of the guide when I read it originally. I've edited my post with some screenshots, I believe it's all correct now?


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