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Ratchet and Clank Future: Tools of Destruction [BCES00052]
(03-02-2019, 07:57 PM)ro55 Wrote:
(01-31-2019, 04:34 AM)AluminumHaste Wrote: Are you guys able to use checkpoints? No matter how far I get on a planet, every time I start the game up, I'm back at the beginning.

I am getting the same issue, all save slots when manually saving go back to the start, even though they display different planets.

I also have another problem after the first mission (just after ratchet and clank get knocked out) 80% of the time the game crashes to a white screen showing this in the console: 

specs if it helps:

I am also getting the issue with save slots and getting kicked back to the start of the game with the intro cutscene. Tested on current build (
v0.0.6-7825 Alpha [2019-02-28] ) as of this morning (March 04, 2019).
2nd mission, no freeze at rpcs3-v0.0.6-7869-e9b6bead (i5 8600k @4.5 GHz, GTX 1070 Ti, 16 GB DDR4)
game is nearly playable! biggest issue is frequent freezing for seemingly no reason. audio still playing, game just becomes unresponsive, just wondering if anyone else encounters this frequently?
Work fine with some very small graphical glitches on Build 0.0.6-9e456e11 it just crashes randomly after some time of playing (sometimes its 5 minutes sometimes 15). Without these crashes game would be playable.

Attached Files Thumbnail(s)
After installing new PC parts, I figured I'd try and tackle RPCS3 again. R&C was the obvious choice.

PC Components:
  • CPU: Ryzen 5 2600

  • GPU: GTX 1060 6GB

  • MoBo: B450 Tomahawk Max

  • RAM: 32GB (2 x 16GB)
  • Lots of crashes. It took me a solid two hours of playing and troubleshooting just to get the game functioning without crashing or having unplayable FPS.

  • Decent frames-per-second. It would be nice for 60fps to be achievable in this game (at least on my build). Though from what I experienced, it hovered at just below 30fps continually, give or take depending on when.
Crash Reports:

These are not the only crashes I experienced, but they are the last four crashes that occurred to me that I also documented. The progressively longer lengths between crashes was mostly a coincidence until the last run-through.

Crash logs link
Crash 1:
Intro cutscene to game results in a frozen screen/crash.
Lower SPU thread priority is enabled on a CPU with enough threads.
Multithreaded RSX is enabled.
Crash 2:
Post-intro. Game worked for a few moments (though with the expected framerate issues). Upon pausing and going to one of the game settings, the game crashed.
Lower SPU thread priority is enabled on a CPU with enough threads.
Multithreaded RSX is enabled.
Crash 3:
Able to progress for about two minutes post-intro. Game crashed after waiting on the pause screen for several minutes.
Lower SPU thread priority is enabled on a CPU with enough threads.
Multithreaded RSX is enabled.
Crash 4:
Able to progress A majority of the way through the first level. Max FPS could understandably never be reached. Game crashed after arriving at the final stretch to the first mission waypoint after making melee damage to an enemy. Prior melee attacks caused no problems.
Lower SPU thread priority is DISABLED.
Multithreaded RSX is DISABLED.

Initial Conclusion:

Ratchet & Clank: Tools of Destruction ran better for my build when Multithreaded RSX and Lower SPU thread priority were disabled.
I'm not sure as to what progress is being made to better integrate this game into RPCS3, but this is what I'm to help get it there a bit faster.

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