GrantKaneDuke Nukem 3D: Megaton Edition [NPEB01882]
Started by GrantKane




8 posts in this topic
GrantKane
RPCS3 Tester


0
2,671 posts 1,777 threads Joined: Aug 2017
01-31-2017, 11:04 PM -
#1
Version https://github.com/RPCS3/rpcs3/commit/b7...934ebeaae6
All settings by default.
No LLE.
Log is attached.
Ani
Administrator
*******


11
3,700 posts 96 threads Joined: Aug 2017
02-01-2017, 12:25 AM -
#2
Please don't post results on Nothing of games that don't run without LLE, at this stage most don't.
The log indicates it needs librtc and maybe libfs.
    Desktop: Ryzen 7 2700X,   Radeon RX 6800 XT, 2x8G DDR4 3200MHz, Manjaro Linux
     Laptop: Intel i7 6700HQ, Intel HD 530,      2x8G DDR4 2133MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Windows 7
GrantKane
RPCS3 Tester


0
2,671 posts 1,777 threads Joined: Aug 2017
02-01-2017, 12:57 AM -
#3
OK. Here is a new log.
mishcat
Member


0
25 posts 4 threads Joined: Aug 2017
04-17-2017, 01:35 PM -
#4
Goes ingame (maybe even playable) on recent master build (5146-b8c1ab24)[fa7c6147_win64]. Using "Load automatic and manual selection" with "libfs.sprx" on OpenGL.

~60fps with LLVM on OpenGL and GPU texture scaling.
~30fps with LLVM on D3D12.
~15fps with LLVM on Vulkan.
ssshadow
Administrator
*******


4
2,494 posts 63 threads Joined: Aug 2017
04-17-2017, 01:58 PM -
#5
Does save/load work? It is probably playable.
mishcat
Member


0
25 posts 4 threads Joined: Aug 2017
04-17-2017, 03:02 PM -
#6
Save/load works.
Controls seem laggy and weird.
ssshadow
Administrator
*******


4
2,494 posts 63 threads Joined: Aug 2017
04-17-2017, 03:12 PM -
#7
Moving to ingame at least...
mishcat
Member


0
25 posts 4 threads Joined: Aug 2017
06-23-2017, 04:45 AM -
#8
Here's how it looks like:

digitaldude
RPCS3 Tester


1
2,862 posts 554 threads Joined: Aug 2017
12-04-2017, 07:32 PM -
#9
rpcs3-v0.0.4-2017-12-04-970d2a06_win64

 Control issue is gone, playable.


Attached Files Thumbnail(s)
   

.rar   RPCS3Duke.rar (Size: 50.94 KB / Downloads: 8)


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