Tales of Xillia [BLES01815]
Started by AMMAREN




153 posts in this topic
Yozora0153
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1 posts 0 threads Joined: Apr 2018
06-01-2018, 06:12 AM -
#61
The official version doesn't crash post battle anymore (as of May 31, 2018)
SSRUS1
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17 posts 0 threads Joined: Apr 2018
06-01-2018, 10:59 AM -
#62
(06-01-2018, 12:54 AM)jazjaz36 Wrote:
(05-28-2018, 07:32 PM)SSRUS1 Wrote:
(05-23-2018, 12:29 PM)Ultora Wrote: Has anyone managed to install the DLC? 
Everytime i install it the emulator hangs...
DLC's are currently not supported by the emulator itself. As far as i know anyway.

The DLC does work. Unfortunately you can only use 10-15 of them at any one time. So after you install the dlc, delete every folder you have there except a handful.
I see. Thanks for the info

So does anyone here know how to fix the audio crash glitch? I've been trying to find ways to fix this issue but no luck so far. Other than the fact it seems to occur more often on Vulkan than on OpenGL.

(06-01-2018, 10:59 AM)SSRUS1 Wrote:
(06-01-2018, 12:54 AM)jazjaz36 Wrote:
(05-28-2018, 07:32 PM)SSRUS1 Wrote:
(05-23-2018, 12:29 PM)Ultora Wrote: Has anyone managed to install the DLC? 
Everytime i install it the emulator hangs...
DLC's are currently not supported by the emulator itself. As far as i know anyway.

The DLC does work. Unfortunately you can only use 10-15 of them at any one time. So after you install the dlc, delete every folder you have there except a handful.
I see. Thanks for the info

So does anyone here know how to fix the audio crash glitch? I've been trying to find ways to fix this issue but no luck so far. Other than the fact it seems to occur more often on Vulkan than on OpenGL.
Okay so apparently the issue is fixed if you change your ppu threads from 2 to 1 in the config.yml file. HUGE Thanks to user Illynir from the rpcs3 discrod group for the info on how to fix the glitch ^0^
This post was last modified: 06-01-2018, 05:57 PM by SSRUS1.
TheBadassz
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5 posts 0 threads Joined: Jun 2018
06-03-2018, 06:34 PM -
#63
Thank you all for your hard work, been waiting to play this game for nearly 4 years, with 30 hours of playing Main Story, this game is now fully PLAYABLE. The in-battles usually run at 30 ~ 45 FPS depends on which area, still run pretty smooth unlike Graces f. Here's my proofs

 

Screenshots

Although there are some small bugs I found during gameplay

- BGM sometimes stopped after 3 or 4 seconds while in battle but usually it's completely normal (The further the story proceed, smaller chance this bug'll appear)
- FPS issues drop 10 ~ 15 when doing in some Dungeons or Town
- Cutscene may run a bit fast
- Small chance the game'll crash when Saving or Loading
- Haven't tested the DLCs yet so not sure if it can make the game freeze

Using rpcs3-v0.0.5-6847-2bfafe4b_win64 [05 - 27 - 2018] Build
JobeStroud
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33 posts 2 threads Joined: Oct 2017
06-05-2018, 07:13 AM -
#64
Now if only the automatic frame limiter worked for this game. Since 30 for exploring and ingame cut scenes. 60 for battles. Either have exploring normal speed and battles slow or vice versa. Sound though isn't affected even when at 60 fps but the scenes hang to wait for sound. It is interesting to say the least.
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SSRUS1
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17 posts 0 threads Joined: Apr 2018
06-05-2018, 11:04 AM -
#65
(06-03-2018, 06:34 PM)TheBadassz Wrote: Thank you all for your hard work, been waiting to play this game for nearly 4 years, with 30 hours of playing Main Story, this game is now fully PLAYABLE. The in-battles usually run at 30 ~ 45 FPS depends on which area, still run pretty smooth unlike Graces f. Here's my proofs

 

Screenshots

Although there are some small bugs I found during gameplay

- BGM sometimes stopped after 3 or 4 seconds while in battle but usually it's completely normal (The further the story proceed, smaller chance this bug'll appear)
- FPS issues drop 10 ~ 15 when doing in some Dungeons or Town
- Cutscene may run a bit fast
- Small chance the game'll crash when Saving or Loading
- Haven't tested the DLCs yet so not sure if it can make the game freeze

Using rpcs3-v0.0.5-6847-2bfafe4b_win64 [05 - 27 - 2018] Build

The BGM glitch is fixed by changing your ppu threads from 2 to 1 in the config.yml file. As for DLCs, you can use only a handful of them without issues. So if you install too many of them the emulator crashes. 
TheBadassz
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5 posts 0 threads Joined: Jun 2018
06-08-2018, 04:37 PM -
#66
(06-05-2018, 11:04 AM)SSRUS1 Wrote:
(06-03-2018, 06:34 PM)TheBadassz Wrote: Thank you all for your hard work, been waiting to play this game for nearly 4 years, with 30 hours of playing Main Story, this game is now fully PLAYABLE. The in-battles usually run at 30 ~ 45 FPS depends on which area, still run pretty smooth unlike Graces f. Here's my proofs

 

Screenshots

Although there are some small bugs I found during gameplay

- BGM sometimes stopped after 3 or 4 seconds while in battle but usually it's completely normal (The further the story proceed, smaller chance this bug'll appear)
- FPS issues drop 10 ~ 15 when doing in some Dungeons or Town
- Cutscene may run a bit fast
- Small chance the game'll crash when Saving or Loading
- Haven't tested the DLCs yet so not sure if it can make the game freeze

Using rpcs3-v0.0.5-6847-2bfafe4b_win64 [05 - 27 - 2018] Build

The BGM glitch is fixed by changing your ppu threads from 2 to 1 in the config.yml file. As for DLCs, you can use only a handful of them without issues. So if you install too many of them the emulator crashes. 
Guess I'll wait until those DLC are fully worked on emulator because right now those DLC name are all blank so it's impossible to know which one I want. Also seems like u BGM fixing method has a bit backfire, when I set it, most battles'll run in slow motion if there are too many monsters.
SSRUS1
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17 posts 0 threads Joined: Apr 2018
06-08-2018, 04:47 PM -
#67
(06-08-2018, 04:37 PM)TheBadassz Wrote:
(06-05-2018, 11:04 AM)SSRUS1 Wrote:
(06-03-2018, 06:34 PM)TheBadassz Wrote: Thank you all for your hard work, been waiting to play this game for nearly 4 years, with 30 hours of playing Main Story, this game is now fully PLAYABLE. The in-battles usually run at 30 ~ 45 FPS depends on which area, still run pretty smooth unlike Graces f. Here's my proofs

 

Screenshots

Although there are some small bugs I found during gameplay

- BGM sometimes stopped after 3 or 4 seconds while in battle but usually it's completely normal (The further the story proceed, smaller chance this bug'll appear)
- FPS issues drop 10 ~ 15 when doing in some Dungeons or Town
- Cutscene may run a bit fast
- Small chance the game'll crash when Saving or Loading
- Haven't tested the DLCs yet so not sure if it can make the game freeze

Using rpcs3-v0.0.5-6847-2bfafe4b_win64 [05 - 27 - 2018] Build

The BGM glitch is fixed by changing your ppu threads from 2 to 1 in the config.yml file. As for DLCs, you can use only a handful of them without issues. So if you install too many of them the emulator crashes. 
Guess I'll wait until those DLC are fully worked on emulator because right now those DLC name are all blank so it's impossible to know which one I want. Also seems like u BGM fixing method has a bit backfire, when I set it, most battles'll run in slow motion if there are too many monsters.
Are you sure you're not just setting the ppu decoder to the second option in the settings window? I have these settings for xillia  ->  https://puu.sh/AAVFp/2ee6415efb.png 
https://puu.sh/ABsG6/4fa1c592d8.png
This is the file where you need to change the ppu threads -> https://puu.sh/AAVM7/03ed2fc749.png
https://puu.sh/AAWfe/75d3fe0cfa.png
This post was last modified: 06-08-2018, 04:48 PM by SSRUS1.
TheBadassz
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5 posts 0 threads Joined: Jun 2018
06-10-2018, 05:24 AM -
#68
(06-08-2018, 04:47 PM)SSRUS1 Wrote:
(06-08-2018, 04:37 PM)TheBadassz Wrote:
(06-05-2018, 11:04 AM)SSRUS1 Wrote:
(06-03-2018, 06:34 PM)TheBadassz Wrote: Thank you all for your hard work, been waiting to play this game for nearly 4 years, with 30 hours of playing Main Story, this game is now fully PLAYABLE. The in-battles usually run at 30 ~ 45 FPS depends on which area, still run pretty smooth unlike Graces f. Here's my proofs

 

Screenshots

Although there are some small bugs I found during gameplay

- BGM sometimes stopped after 3 or 4 seconds while in battle but usually it's completely normal (The further the story proceed, smaller chance this bug'll appear)
- FPS issues drop 10 ~ 15 when doing in some Dungeons or Town
- Cutscene may run a bit fast
- Small chance the game'll crash when Saving or Loading
- Haven't tested the DLCs yet so not sure if it can make the game freeze

Using rpcs3-v0.0.5-6847-2bfafe4b_win64 [05 - 27 - 2018] Build

The BGM glitch is fixed by changing your ppu threads from 2 to 1 in the config.yml file. As for DLCs, you can use only a handful of them without issues. So if you install too many of them the emulator crashes. 
Guess I'll wait until those DLC are fully worked on emulator because right now those DLC name are all blank so it's impossible to know which one I want. Also seems like u BGM fixing method has a bit backfire, when I set it, most battles'll run in slow motion if there are too many monsters.
Are you sure you're not just setting the ppu decoder to the second option in the settings window? I have these settings for xillia  ->  https://puu.sh/AAVFp/2ee6415efb.png 
https://puu.sh/ABsG6/4fa1c592d8.png
This is the file where you need to change the ppu threads -> https://puu.sh/AAVM7/03ed2fc749.png
https://puu.sh/AAWfe/75d3fe0cfa.png
Yea, I'm sure I set PPU Threads to 1. Tried both Xillia 1 and 2, battles'll run in slow motion if there are too many monsters.
SSRUS1
Member


0
17 posts 0 threads Joined: Apr 2018
06-10-2018, 08:07 AM -
#69
(06-10-2018, 05:24 AM)TheBadassz Wrote:
(06-08-2018, 04:47 PM)SSRUS1 Wrote:
(06-08-2018, 04:37 PM)TheBadassz Wrote:
(06-05-2018, 11:04 AM)SSRUS1 Wrote:
(06-03-2018, 06:34 PM)TheBadassz Wrote: Thank you all for your hard work, been waiting to play this game for nearly 4 years, with 30 hours of playing Main Story, this game is now fully PLAYABLE. The in-battles usually run at 30 ~ 45 FPS depends on which area, still run pretty smooth unlike Graces f. Here's my proofs

 

Screenshots

Although there are some small bugs I found during gameplay

- BGM sometimes stopped after 3 or 4 seconds while in battle but usually it's completely normal (The further the story proceed, smaller chance this bug'll appear)
- FPS issues drop 10 ~ 15 when doing in some Dungeons or Town
- Cutscene may run a bit fast
- Small chance the game'll crash when Saving or Loading
- Haven't tested the DLCs yet so not sure if it can make the game freeze

Using rpcs3-v0.0.5-6847-2bfafe4b_win64 [05 - 27 - 2018] Build

The BGM glitch is fixed by changing your ppu threads from 2 to 1 in the config.yml file. As for DLCs, you can use only a handful of them without issues. So if you install too many of them the emulator crashes. 
Guess I'll wait until those DLC are fully worked on emulator because right now those DLC name are all blank so it's impossible to know which one I want. Also seems like u BGM fixing method has a bit backfire, when I set it, most battles'll run in slow motion if there are too many monsters.
Are you sure you're not just setting the ppu decoder to the second option in the settings window? I have these settings for xillia  ->  https://puu.sh/AAVFp/2ee6415efb.png 
https://puu.sh/ABsG6/4fa1c592d8.png
This is the file where you need to change the ppu threads -> https://puu.sh/AAVM7/03ed2fc749.png
https://puu.sh/AAWfe/75d3fe0cfa.png
Yea, I'm sure I set PPU Threads to 1. Tried both Xillia 1 and 2, battles'll run in slow motion if there are too many monsters.
Did you check the screenshots i provided? Try setting everything the same as i have. The only other reason for the game to behave that way is if you have the preferred spu threads set to either auto or to 1. The preffered spu threads should be set to 2.
This post was last modified: 06-10-2018, 08:08 AM by SSRUS1.
shinigamidaiko
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3 posts 0 threads Joined: Jun 2018
06-10-2018, 04:20 PM -
#70
Has the gamma issue been fixed (clearly seen in the Namco Bandai intro screen)?


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