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Tales of Xillia - [BLES01815]
#21
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So after a few more experimentation, I was able to list the problems that I have encountered. I am using this experimental build as its the only one who can actually make the fonts readable
https://ci.appveyor.com/project/marcussa.../artifacts

now when i try installing DLC, it freezes. And this is shown after the game logo.

F {PPU[0x1000000] Thread (main_thread) [0x006e637c]} MEM: Access violation reading location 0x0

now without DLC, it can play fine. Except that it always freezes after the first cut-scene with Jude. If you enable thread scheduler in rpcs3, the cutscene continues but the game slows down to 5-10 FPS from the regular 20-40.

Attached are my graphics card details


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#22
PR #4320 fixed the font.


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#23
(03-23-2018, 10:10 AM)GeniusMage Wrote: PR #4320 fixed the font.

you mean the build that was just released today? thanks for the tip. did it also fix the audio by chance? the old builds apparently had that problem.
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#24
(03-23-2018, 12:14 PM)jazjaz36 Wrote:
(03-23-2018, 10:10 AM)GeniusMage Wrote: PR #4320 fixed the font.

you mean the build that was just released today? thanks for the tip. did it also fix the audio by chance? the old builds apparently had that problem.

The audio isn't fixed yet, I'm not sure, but looks is better than before...
To this game become playables needs fix the audio, since have some parts that the game waits for the audio finish to continue the game...
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#25
(03-23-2018, 02:10 PM)marcussacana Wrote:
(03-23-2018, 12:14 PM)jazjaz36 Wrote:
(03-23-2018, 10:10 AM)GeniusMage Wrote: PR #4320 fixed the font.

you mean the build that was just released today? thanks for the tip. did it also fix the audio by chance? the old builds apparently had that problem.

The audio isn't fixed yet, I'm not sure, but looks is better than before...
To this game become playables needs fix the audio, since have some parts that the game waits for the audio finish to continue the game...

I agree. I compared it with the experimental beta that first fixed the font and the FPS had gone up. The movements feel a slot smoother too. I haven't tried battle yet but if you mean cutscenes, then couldn't people just skip the specific cutscene that gets them stuck? Anyway gotta try this better first.
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#26
(03-24-2018, 02:05 AM)jazjaz36 Wrote: I agree. I compared it with the experimental beta that first fixed the font and the FPS had gone up. The movements feel a slot smoother too. I haven't tried battle yet but if you mean cutscenes, then couldn't people just skip the specific cutscene that gets them stuck? Anyway gotta try this better first.

Yes, the cutscene is possible skip, but isn't the true problem, the true problem is the talk after the end of the battle, after "new" talk you can't skip, the game waits the voice ends but the audio is freezed, and with this, the game freezes too...


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I'm playing and the xillia have random crash's, by sample when change the patry member inside of a battle, will crash.
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#27
I get 60fps outside city, it's bigger problem, battles on 30fps are too slow but walking with 60fps is 2x faster.
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#28
(03-25-2018, 05:36 PM)bjakja Wrote: I get 60fps outside city, it's bigger problem, battles on 30fps are too slow but walking with 60fps is 2x faster.

limit the emulator to 30fps in the gpu settings tab
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#29
(03-24-2018, 03:54 AM)marcussacana Wrote:
(03-24-2018, 02:05 AM)jazjaz36 Wrote: I agree. I compared it with the experimental beta that first fixed the font and the FPS had gone up. The movements feel a slot smoother too. I haven't tried battle yet but if you mean cutscenes, then couldn't people just skip the specific cutscene that gets them stuck? Anyway gotta try this better first.

Yes, the cutscene is possible skip, but isn't the true problem, the true problem is the talk after the end of the battle, after "new" talk you can't skip, the game waits the voice ends but the audio is freezed, and with this, the game freezes too...


--
I'm playing and the xillia have random crash's, by sample when change the patry member inside of a battle, will crash.

with the latest build (pull request 4337) I'm not having trouble with end of battle talk. I'm currently at adlahi seahavan. Were you having trouble in a specific scene at the later part of the game or battle talk in general? Anyway audio's barely trouble too. Though the music disappears sometimes, voice is always there and music returns after a few seconds too. I also change characters mid battle too and so far no problem.
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#30
(03-26-2018, 04:50 PM)jazjaz36 Wrote: with the latest build (pull request 4337) I'm not having trouble with end of battle talk. I'm currently at adlahi seahavan. Were you having trouble in a specific scene at the later part of the game or battle talk in general? Anyway audio's barely trouble too. Though the music disappears sometimes, voice is always there and music returns after a few seconds too. I also change characters mid battle too and so far no problem.

With me on the begin of the game only the Background Sound stops, and the voice continue, someparts if you continue playing without the background sound sometimes the voice stops too... 
And when the voice stops if you get a new talk in the end of the battle you can't skip the talk, the game waits the "talk" ends but he isn't playing, and how you can't skip it so, you can't continue the game.
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