Tales of Xillia [BLES01815]
Started by AMMAREN




152 posts in this topic
i2n
Member


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1 posts 0 threads Joined: Nov 2019
01-29-2021, 03:51 PM -
(11-25-2020, 11:41 AM)ufokill7 Wrote: Hi to everyone.
The music may stop at any point and return when another music is started
If I set the PPU Threads to 1 in settings file , game can not start



CPU: AMD 3700X
GPU: Nvidia 1070TI
RAM: 16GB
OS: Windows 10 64-bit

I'm having the same problem, background music cuts randomly and the suggested fix of setting PPU threads to 1 makes the game unable to start.
Played around with different settings to no avail.

RPCS3 version: 0.0.14-11642-11ba6e45 Alpha
CPU: Ryzen 3600X
GPU: Nvidia 1660TI
RAM: 16GB
OS: Windows 10 64-bit (also tried Linux, no difference)
Nova77
Member


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1 posts 0 threads Joined: Apr 2021
04-08-2021, 01:48 AM -
No one in the thread has recently mentioned the blank DLC name issue. According to this post https://twitter.com/rpcs3/status/1246538...24?lang=en DLC names shouldn't be blank, and yet they still are in my testing with the latest build. Is there any issue in particular that causes this problem to occur?
Rygdea
Member


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1 posts 0 threads Joined: Jul 2021
07-13-2021, 04:19 PM -
I know the whole brightness whites become greys thing is intentional (be for whatever reason the devs decided) but I was wondering if I could get help on removing it it? I know some people made reshade setups and such to try to restore it but I rather remove the source of the problem instead of allowing the game be filtered to be dark and then refilter it to be bright again.

I found this https://github.com/RPCS3/rpcs3/issues/4533 which has instructions on how to make a hack to remove the fullscreen overlayed triangle but sadly I have no understanding where I would even start to follow the instructions on changing the values written there. If I could get any help on where to start at least it would help, thank you.


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