Tales of Xillia [BLES01815]
Started by AMMAREN

152 posts in this topic

1 posts 0 threads Joined: Nov 2019
01-29-2021, 03:51 PM -
(11-25-2020, 11:41 AM)ufokill7 Wrote: Hi to everyone.
The music may stop at any point and return when another music is started
If I set the PPU Threads to 1 in settings file , game can not start

CPU: AMD 3700X
GPU: Nvidia 1070TI
OS: Windows 10 64-bit

I'm having the same problem, background music cuts randomly and the suggested fix of setting PPU threads to 1 makes the game unable to start.
Played around with different settings to no avail.

RPCS3 version: 0.0.14-11642-11ba6e45 Alpha
CPU: Ryzen 3600X
GPU: Nvidia 1660TI
OS: Windows 10 64-bit (also tried Linux, no difference)

1 posts 0 threads Joined: Apr 2021
04-08-2021, 01:48 AM -
No one in the thread has recently mentioned the blank DLC name issue. According to this post https://twitter.com/rpcs3/status/1246538...24?lang=en DLC names shouldn't be blank, and yet they still are in my testing with the latest build. Is there any issue in particular that causes this problem to occur?

1 posts 0 threads Joined: Jul 2021
07-13-2021, 04:19 PM -
I know the whole brightness whites become greys thing is intentional (be for whatever reason the devs decided) but I was wondering if I could get help on removing it it? I know some people made reshade setups and such to try to restore it but I rather remove the source of the problem instead of allowing the game be filtered to be dark and then refilter it to be bright again.

I found this https://github.com/RPCS3/rpcs3/issues/4533 which has instructions on how to make a hack to remove the fullscreen overlayed triangle but sadly I have no understanding where I would even start to follow the instructions on changing the values written there. If I could get any help on where to start at least it would help, thank you.

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