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Naruto Ultimate Ninja Storm Demo [NPEB90080]
#1
Tested on build 35b7cf4c
Requires a small hack on cellGame (you can download the hacked build here)

Change
Code:
s32 cellHddGameGetSizeKB()
{
    fmt::throw_exception("Unimplemented" HERE);
}
To
Code:
s32 cellHddGameGetSizeKB(vm::ptr<u32> size)
{
    cellGame.warning("cellHddGameGetSizeKB(): Unimplemented, returning 0");
    if (size)
    {
        *size = 0;
    }
    return CELL_OK;
}

Needed libraries:
- libdmux.prx
- libdmuxpamf.prx
- libpamf.prx
- libresc.prx
- libsail.prx
- libsre.prx
PPU Decoder: Interpreter (fast)
SPU Decoder: Interpreter (fast) / Recompiler (ASMJIT)

Screenshot:
http://i.imgur.com/ivQUSBd.jpg

Log:

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#2
so uhhh how do i access the game?
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#3
(02-06-2017, 01:58 AM)ShinpiKage Wrote: so uhhh how do i access the game?

What do you mean by that?
Also, latest build has that hack so no need to do it yourself. Just boot the game with the indicated settings and you're good to go.
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#4
So i just try the hacked build and these setting but stuck after the opening scene
with this Error : F {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Attached fragment shader is not compiled.
how do i fix it sir?
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#5
So.. i just try this game but got stuck after the opening scene and get this error

F {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Attached fragment shader is not compiled.

how can i fix that?
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#6
You don't need the hacked build, use latest master and settings above. If it doesn't work attach rpcs3.log as an attachment to the post. Needs compression to zip, rar or 7z first.
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#7
Here is the log
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#8
Your log is empty. If you reopen RPCS3 before getting the log it will reset it.
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