Hello There, Guest! Register

Resident Evil 4 [NPEB00342]
Game Is Run don't problem but fps for me is low 1-5 FPS

Save And Format Memory in First Screen WorkingSmile

Video :

Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2

Hook static functions: true
Load liblv2.sprx only: false

Load libraries:
- libresc.prx
- libsre.prx

PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (ASMJIT)

Playable as of https://forums.rpcs3.net/thread-179104.html with v0.0.4-6212-0b3fbf1d Alpha
RPCS3 v0.0.5-7247-a93a40e8d Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 31.93 GiB RAM | AVX+ | TSX

F {PPU[0x1000000] Thread (main_thread) [0x00234090]} MEM: Access violation reading location 0x86f57e78.

Freezes every time after taking a few steps forward.
Game is pretty playable for me on Vulkan with ~25-30 fps (enable "Force CPU blit" for escape fatal memory errors). On OpenGL it works without workaround, but fps is lower. My cpu is FX-6300.


I tried to run RE 4 with rpcs3-0.0.9-9890-47bbfdd2 Alpha but it doesn't even continue to display anything after logging that it couldn't load celllibprof which seems to be normal though.
I updated my Nvidia drivers, enabled force cpu blit, changed from Vulkan to Open GL, disabled TSX and installed clean files but it didn't change anything.
I tested with a 1 month and 2 month old version of rpcs3 but it also didn't load further.
My pc is an 8700k with a 1060 6 gb running windows 10.
After retrying it again with SPU loop detection disabled, it suddenly randomly started to boot.
It still runs after enabling loop detection, really strange.

Attached Files
.gz   RPCS3.log.gz (Size: 111.77 KB / Downloads: 1)

Forum Jump:

Users browsing this thread: 1 Guest(s)