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Resident Evil 4 [NPEB00342]
#1
Game Is Run don't problem but fps for me is low 1-5 FPS

Save And Format Memory in First Screen WorkingSmile

Video :
OpenGL

Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2

Core:
Hook static functions: true
Load liblv2.sprx only: false

Load libraries:
- libresc.prx
- libsre.prx

PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (ASMJIT)


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#2
Playable as of https://forums.rpcs3.net/thread-179104.html with v0.0.4-6212-0b3fbf1d Alpha
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#3
RPCS3 v0.0.5-7247-a93a40e8d Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 31.93 GiB RAM | AVX+ | TSX

F {PPU[0x1000000] Thread (main_thread) [0x00234090]} MEM: Access violation reading location 0x86f57e78.

Freezes every time after taking a few steps forward.
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#4
Game is pretty playable for me on Vulkan with ~25-30 fps (enable "Force CPU blit" for escape fatal memory errors). On OpenGL it works without workaround, but fps is lower. My cpu is FX-6300.

rpcs3-v0.0.6-8336-db4bc6f6_win64

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#5
I tried to run RE 4 with rpcs3-0.0.9-9890-47bbfdd2 Alpha but it doesn't even continue to display anything after logging that it couldn't load celllibprof which seems to be normal though.
I updated my Nvidia drivers, enabled force cpu blit, changed from Vulkan to Open GL, disabled TSX and installed clean files but it didn't change anything.
I tested with a 1 month and 2 month old version of rpcs3 but it also didn't load further.
My pc is an 8700k with a 1060 6 gb running windows 10.
Edit:
After retrying it again with SPU loop detection disabled, it suddenly randomly started to boot.
It still runs after enabling loop detection, really strange.


Attached Files
.gz   RPCS3.log.gz (Size: 111.77 KB / Downloads: 1)
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