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Crysis [NPEB00575]
#1
Video:
OpenGL

Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2

Core:
Hook static functions: true
Load liblv2.sprx only: false

Load libraries:
- libsre.prx


PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)

Quote:E {PPU[0x1000000] Thread (main_thread) [0x01a180b8]} sys_mmapper: sys_mmapper_map_shared_memory(addr=0x40050000, mem_id=0x8000400, flags=0x40000)
E {PPU[0x1000000] Thread (main_thread) [0x01a17d00]} PPU: 'sys_ppu_thread_create' aborted
F {PPU[0x1000000] Thread (main_thread) [0x01a17d00]} class std::runtime_error thrown: Stack overflow (size=0x8, align=0x4, SP=0x200420f0, stack=*0xd0000000)
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUThread.cpp:421)
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#2
Try with the hacked Persona 5 build and the same LLE modules + libresc: http://www.emunewz.net/forum/showthread....#pid239193
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#3
Quote:E {PPU[0x70000000] Thread (main_thread) [0x01a17d00]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x20042160, entry=0x1e83388, arg=0x4, prio=130, stacksize=0x8000, flags=0x2, threadname=“Interrupt thread SPU 4”)
E {PPU[0x70000000] Thread (main_thread) [0x01a17d00]} PPU: stack_push - size=0x8, align_v=0x4
E {PPU[0x70000000] Thread (main_thread) [0x019fc1f4]} SPU: RawSPUThread[0]: Read32(0xe004401c): unknown/illegal offset (0x401c)
F {PPU[0x70000000] Thread (main_thread) [0x019fc1f4]} struct vm::access_violation thrown: Access violation reading address 0xe004401c
F {RawSPU[0x1] Thread ()} class std::runtime_error thrown: Unknown command GETLLAR (cmd=0xd0, lsa=0x3900, ea=0x21d8580, tag=0x0, size=0x0)
(in file Emu\Cell\SPUThread.cpp:498)
F {RawSPU[0x3] Thread ()} class std::runtime_error thrown: Unknown command GETLLAR (cmd=0xd0, lsa=0x3900, ea=0x21d8580, tag=0x0, size=0x0)
(in file Emu\Cell\SPUThread.cpp:498)
F {RawSPU[0x0] Thread ()} class std::runtime_error thrown: Unknown command GETLLAR (cmd=0xd0, lsa=0x3900, ea=0x21d8580, tag=0x0, size=0x0)
(in file Emu\Cell\SPUThread.cpp:498)
F {RawSPU[0x4] Thread ()} class std::runtime_error thrown: Unknown command GETLLAR (cmd=0xd0, lsa=0x3900, ea=0x21d8580, tag=0x0, size=0x0)
(in file Emu\Cell\SPUThread.cpp:498)
F {RawSPU[0x2] Thread ()} class std::runtime_error thrown: Unknown command GETLLAR (cmd=0xd0, lsa=0x3900, ea=0x21d8580, tag=0x0, size=0x0)
(in file Emu\Cell\SPUThread.cpp:498)
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#4
RPCS3 v0.0.4-6123-7d3a5288 Alpha | HEAD


PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (ASMJIT)
Lib Loader: Load liblv2.sprx only
Renderer: OpenGL

White screen with No FPS counter
   

Logs:

.gz   RPCS3.log.gz (Size: 63.51 KB / Downloads: 4)
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#5
RPCS3 v0.0.5-6578-63fa50080 Alpha
Ingame - unstable, random freezes

   
Strict rendering needed for now.


.gz   RPCS3.log.gz (Size: 1.04 MB / Downloads: 8)
[Image: CwrhKKk.png]
[Image: 35v3py-2.png]
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