BlackDaemonTrine 2 [NPUB30331]
Started by BlackDaemon




6 posts in this topic
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
01-29-2017, 10:57 AM -
#1
Tested on recent master build v0.0.1-8-60bd2fb. Crashes on loading screen.
Code:
F {PPU[0x70000000] Thread (main_thread) [0x00b96704]} struct vm::access_violation thrown: Access violation reading address 0xd0114dca

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
QOTSANINSOADKORN
Member


0
108 posts 22 threads Joined: Oct 2017
10-18-2017, 03:36 PM -
#2
the demo seems to work...
going to re-test...
Lektorrrr
Member


0
5 posts 0 threads Joined: Nov 2017
12-03-2017, 06:49 PM -
#3
Ingame. rpcs3-v0.0.4-2017-12-03-1faad7b3


Attached Files Thumbnail(s)
       
Terg500
Member


0
20 posts 5 threads Joined: Sep 2017
02-26-2018, 01:01 AM -
#4
Why is this game still in the intro section? The game actually runs fine except for the graphical bugs (most of them seem to be fog related).

An error that pops up quite often in the log and could be the culprit of the graphic issue is this:
Code:
·E 0:00:49.516335 {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x94
·E 0:00:49.516346 {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x94
·E 0:00:49.516357 {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x94

I had to shorten the log file because it gets spammed quite a lot, resulting in an over 200 MB large the log file by the end of the intro levels.

Surprising is that the underground section actually looks fine:

[Image: 2VWw5IL.jpg]


I don't know how hard it is to fix the graphic bugs but seeing how the underground section looks fine this game could easily reach the playable state if the fog could get fixed.

Emulator version: rpcs3-v0.0.5-6464-b61a69c8_win64



Settings:

[Image: Y1iX8M7.png][Image: 73LZDhA.png]


Attached Files
.7z   RPCS3_Trine2_IntroLevel.7z (Size: 3.93 MB / Downloads: 2)
intel i7 7700K @ 4.2 GHz | GeForce GTX970 | 16GB DDR4 | Win10 x64 Pro | PS3: 120GB SSD CECHL04 4.84.2 REBUG REX
Asinine
Moderator
*****


3
1,966 posts 79 threads Joined: Aug 2017
02-27-2018, 04:53 AM -
#5
The game is still in the intro section because none of the ingame reports met the guidelines until yours.
Terg500
Member


0
20 posts 5 threads Joined: Sep 2017
05-19-2020, 01:32 AM -
#6
After the announcement on Twitter that the fog was fixed I tried the game again, this time on version 0.0.10-10403. While you can now see what is happening there are a lot of light effects missing compared to how it should look making the environments very dark at times . The game can also randomly crash, either on Vulkan or OpenGL, so I don't think this can be considered playable yet.

[Image: 8xv9Xy7.jpg]



[Image: bR4oqgH.png]
intel i7 7700K @ 4.2 GHz | GeForce GTX970 | 16GB DDR4 | Win10 x64 Pro | PS3: 120GB SSD CECHL04 4.84.2 REBUG REX
ajstrobus
Member


0
12 posts 1 threads Joined: Oct 2017
12-31-2020, 09:28 PM -
#7
played for half hour, or so with no problems.

i5- 6600k @4.6ghz
gtx1070, vulkan @1080p
rpcs3 v0.0.13-11505-7262f3d0 Alpha
This post was last modified: 01-01-2021, 05:10 PM by ajstrobus.


Attached Files Thumbnail(s)
   

.gz   RPCS3.log.gz (Size: 3.93 MB / Downloads: 0)


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