Killzone [NPEA00418]
Started by AAKH1361




23 posts in this topic
AAKH1361
Member


0
294 posts 122 threads Joined: Aug 2017
01-28-2017, 02:37 AM -
#1
Screen is black and Game Have FPS but don't show anyting

Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2

Core:
Hook static functions: true
Load liblv2.sprx only: false

Load libraries:
- libadec.prx
- libapostsrc_mini.prx
- libfs.prx
- libio.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libspurs_jq.prx
- libsre.prx
- libvdec.prx
- libvpost.prx

PPU Decoder: Interpreter (precise)
SPU Decoder: Recompiler (ASMJIT)
ssshadow
Administrator
*******


4
2,494 posts 63 threads Joined: Aug 2017
01-28-2017, 04:29 PM -
#2
Please write titles as they should be, no caps and no silly ®.
AAKH1361
Member


0
294 posts 122 threads Joined: Aug 2017
02-17-2017, 05:30 AM -
#3
Game Have Sound And can hear Select Menu But Screen Is Black


Vulkan
Quote:E {rsx::thread} RSX: Unknown/illegal instruction: 0x17 (forced unit 2)
E {rsx::thread} RSX: Bad scale: 4
E {rsx::thread} RSX: Warning, version 420 is not yet complete; most version-specific features are present, but some are missing.
ERROR: 0:95: '' : syntax error
ERROR: 1 compilation errors. No code generated.


E {rsx::thread} RSX:
F {rsx::thread} class std::runtime_error thrown: Failed to compile fragment shader
(in file C:\rpcs3\rpcs3\Emu\RSX\VK\VKFragmentProgram.cpp:461)

OpenGL
Quote:E {rsx::thread} RSX: Unknown/illegal instruction: 0x40 (forced unit 2)
E {rsx::thread} RSX: Failed to compile shader: 0(129) : error C0000: syntax error, unexpected reserved word "break", expecting "::" at token "break"

F {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Fragment info
-------------
0(129) : error C0000: syntax error, unexpected reserved word "break", expecting "::" at token "break"
(0) : error C2003: incompatible options for link
'
AAKH1361
Member


0
294 posts 122 threads Joined: Aug 2017
03-01-2017, 04:08 PM -
#4
rpcs3-v0.0.1-2017-03-01-2e2bb698_win64
Ani
Administrator
*******


16
4,264 posts 105 threads Joined: Aug 2017
03-01-2017, 04:08 PM -
#5
(03-01-2017, 04:08 PM)aakh1361 Wrote: intro

Missing log / build commit indication
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
ssshadow
Administrator
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4
2,494 posts 63 threads Joined: Aug 2017
03-01-2017, 06:22 PM -
#6
Moving to intro
Kilowog01
Unregistered


 
03-01-2017, 07:32 PM -
#7
RPCS3 v0.0.1-5-1f45f05 Pre-Alpha
I can't hear anything after the intro, the game freezes completely.

F {PPU[0x1000012] Thread (_libsail-control) [0x013ebfc8]} class std::runtime_error thrown: Function not registered (index 3007)
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUModule.cpp:161)
morcy
Member


1
158 posts 38 threads Joined: Aug 2017
04-21-2017, 01:04 PM -
#8
RPCS3 v0.0.2-3-f0f8f50 Alpha
the game freez after loading screen
opengl or vulkan the same
PPU Decoder:Recompiler(LLVM)
SPU Decoder: Recompiler (ASMJIT)
Load libraries:
- libadec.prx
- libapostsrc_mini.prx
- libfs.prx
- libio.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libspurs_jq.prx
- libsre.prx
- libvdec.prx
- libvpost.prx

ssshadow
Administrator
*******


4
2,494 posts 63 threads Joined: Aug 2017
04-21-2017, 03:15 PM -
#9
Does auto LLE not work? Use auto LLE.
QOTSANINSOADKORN
Member


0
107 posts 22 threads Joined: Oct 2017
11-14-2017, 06:57 AM -
#10
RPCS3 v0.0.4-6075-0064976c Alpha | HEAD
INTRO
   

·W 0:43:54.981273 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 5
·W 0:43:54.981273 {rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZCULL_STATS

LOG:
.rar   KILLZONE 1 PSN EU - RPCS3.rar (Size: 1.62 MB / Downloads: 31)


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