BlackDaemonKung Fu Panda 2 [BLUS30634]
Started by BlackDaemon




6 posts in this topic
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
01-27-2017, 07:46 PM -
#1
Tested on recent master build v0.0.1-8-60bd2fb. Shows first intro.

Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
Hasster
Member


0
22 posts 1 threads Joined: Dec 2017
01-23-2018, 06:48 PM -
#2
RPCS3 v0.0.4-7746 (cc0d7c5)
Goes ingame with image with flashing images. Vulkan or OpenGL - the same thing.
Here is the screenshots and log:
   
   
   

.rar   RPCS3.rar (Size: 75.15 KB / Downloads: 0)
This post was last modified: 01-24-2018, 04:07 PM by Hasster.
Hasster
Member


0
22 posts 1 threads Joined: Dec 2017
01-25-2018, 11:08 AM -
#3
Update:
RPCS3 v0.0.4-7746 (cc0d7c5)
With disabled vertex cache no more visual glitches, fps is 6-18.
So, it's now pretty playable. (Of course if you can play with 6-18 fps)
   
   

.rar   RPCS3.rar (Size: 71.2 KB / Downloads: 1)
   
This post was last modified: 01-25-2018, 11:23 AM by Hasster.
Asinine
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3
1,966 posts 79 threads Joined: Aug 2017
01-25-2018, 12:39 PM -
#4
6-18 fps is not playable however your cpu is a low-end ultrabook CPU. (i5-4210U CPU @ 1.70GHz) so I wouldn't be surprised if it's playable on faster hardware, if no one else can retest than I'll try to get around to doing it later.
Hasster
Member


0
22 posts 1 threads Joined: Dec 2017
02-21-2018, 01:50 PM -
#5
RPCS3 v0.0.4-6450-4c6ceeff1 Alpha
With one preffered spu thread, it's usually 20-30 fps.
Here is the log and screens.

.rar   RPCS3.rar (Size: 156.05 KB / Downloads: 7)
   
   
   
TaiLung
Member


0
1 posts 0 threads Joined: Mar 2019
03-28-2019, 07:38 AM -
#6
For 2019, the game began to work much better, but still there are drawdowns up to 8 fps, and in some locations the white screen, the developers please pay attention to this game in the next updates.  Smile
Ysar
Member


0
10 posts 4 threads Joined: Sep 2020
06-14-2021, 03:46 AM -
#7
RPCS3 v0.0.16-12394-6f874be4 Alpha | HEAD
Intel® Core™ i9-10900KF CPU @ 3.70GHz | 20 Threads | 31.88 GiB RAM | TSC: 3.696GHz | AVX+ | FMA3
Operating system: Windows, Major: 10, Minor: 0, Build: 19042, Service Pack: none, Compatibility mode: 0
Qt version: Compiled against Qt 5.15.2 | Run-time uses Qt 5.15.2
·A 0:00:00.040014 {Vulkan Device Enumeration Thread} RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce RTX 2080' running on driver 466.63.0.0
·! 0:00:00.040127 {Vulkan Device Enumeration Thread} SIG: Thread time: 0.015625s (0.051724Gc); Faults: 0 [rsx:0, spu:0]; [soft:0 hard:0]; Switches:[vol:0 unvol:0]; Wait:[0.000s, spur:0]
·! 0:00:00.040149 CFG: Setting the default renderer to Vulkan. Default GPU: 'NVIDIA GeForce RTX 2080')

INGAME using default settings, cutscenes are fine (and reporting 5k+ fps) but when play begins it drops to 60fps and the screen literally flashes like crazy, making play impossible.

Screenshots appear to have only taken like corners of the screen, I'll try fiddling with the settings and see if I can get it to do any better.

               


.gz   RPCS3.log.gz (Size: 1.65 MB / Downloads: 0)
This post was last modified: 06-14-2021, 03:48 AM by Ysar.


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