Ar Nosurge: Ode to an Unborn Star [BLUS31478]
Started by ssshadow




37 posts in this topic
ssshadow
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01-27-2017, 03:43 PM -
#1
Hangs and doesn't do anything.

LLE:
libspurs_jq.prx
libsre.prx

Log:

Egnom
Guest


 
06-27-2017, 11:21 PM -
#2
Works on build 0.0.2-5046
Vulkan movie intro works, but in-game it has a white screen and u can only see the dialog. See attached pics
On Vulkan the error:
U {PPU[0x1000000] Thread (main_thread) [0x00985048]} cellGcmSys TODO: cellGcmSetFlipImmediate(id=0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00985048]} cellGcmSys TODO: cellGcmSetFlipImmediate(id=0x1)
U {PPU[0x1000000] Thread (main_thread) [0x00985048]} cellGcmSys TODO: cellGcmSetFlipImmediate(id=0x2)

D3D12 fails before intro movie, white screen fails with error C:\rpcs3\rpcs3\Emu\RSX\D3D12\D3D12RenderTargetSets.cpp:275
Ani
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3,244 posts 80 threads Joined: Aug 2017
06-29-2017, 03:55 PM -
#3
Needs log and test with master, 0.0.2-5046 is not a master build.
Missing commit from version as well.
Thanatos
Guest


 
07-18-2017, 05:42 PM -
#4
(06-29-2017, 03:55 PM)Annie Wrote: Needs log and test with master, 0.0.2-5046 is not a master build.
Missing commit from version as well.

BLUS31478

Same thing, technically ingame, sound works fine, movies work fine, can run around and talk to that vague shape. But nearly no graphics on vulcan.

With interpreter (fast) works the same, if slower.

With openGL shows only black screen during movies and main menu, but somehow works. The big difference - here it goes ingame with some graphics! After dialogue section the characters return to vague bluish shapes though.

RPCS3 v0.0.2-5284

2nd log, too big to attach https://yadi.sk/d/sZCSFXTI3LAzeT
Zardas
Guest


 
07-22-2017, 11:21 AM -
#5
Build 0.0.3-5392-6dcfcf2b

Character graphics are mostly working now on Vulkan. They still have some outline issues, but are no longer bright blue blobs.

OpenGL only shows a black screen.


ssshadow
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07-22-2017, 04:31 PM -
#6
Are gathering points practically invisible on your end with Vulkan? This was the only real issue I found, it will determine if the game is playable or ingame.

Also do the videos work?
Zardas
Guest


 
07-23-2017, 07:49 AM -
#7
(07-22-2017, 04:31 PM)ssshadow Wrote: Are gathering points practically invisible on your end with Vulkan? This was the only real issue I found, it will determine if the game is playable or ingame.

Also do the videos work?

Yeah, gathering is invisible.

Videos work on Vulkan, black screen on OpenGL.


ssshadow
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07-24-2017, 04:51 PM -
#8
Damn Sad

Moving to ingame from nothing.
Keksus
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07-26-2017, 07:13 PM -
#9
How do you even get this far? I tried replicating it with the same settings, but it always stops with a white window and

Code:
U {PPU[0x1000000] Thread (main_thread) [0x000497c8]} cellGcmSys TODO: cellGcmSetSecondVHandler(handler=0x0) x7

BLUS31478 behaves the same as NPUB31579

Log attached.
Zardas
Guest


 
07-26-2017, 07:47 PM -
#10
(07-26-2017, 07:13 PM)Keksus Wrote: How do you even get this far? I tried replicating it with the same settings, but it always stops with a white window and

No idea, I have the exact same build and it just works. Have you tried with PPU interpreter? Do other games work?


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