BattleFantasia [NPUB30126]
Started by BlackDaemon




7 posts in this topic
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
01-25-2017, 08:11 PM -
#1
Goes ingame using OpenGL on recent master build v0.0.1-8-60bd2fb.

LLE used
Quote:- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libsail.prx
- libsail_avi.prx
- libsail_rec.prx
tchoutchou
Unregistered


 
06-23-2017, 12:19 PM -
#2
With a recent build (0.0.2.5327), there are no glitches. Works only in 1280x720.
Vulkan + Recompiler + load liblvl2 only seems to give the best speed.
On windows, speed is quite good (50-55fps).
On a linux machine, with mesa, I'm more in the 35fps.
I suggest moving it to the "playable section".
If only we could have local 2 players controls, that would be fun...
Ani
Administrator
*******


16
4,276 posts 105 threads Joined: Aug 2017
06-25-2017, 02:20 PM -
#3
Missing log / commit.
Please don't remove commit from version string when posting stuff.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
tchoutchou
Unregistered


 
07-04-2017, 09:34 PM -
#4
On rev0.0.2-5395, archlinux, i7-4770 & r9 fury, with opengl (mesa) and recompilers, I get 60fps almost all the time at 720p.
With vulkan (radv), I'm at 35fps and there's a white wash (known bug).
With opengl, it's very good: no glitches, excellent fps.
ssshadow
Administrator
*******


4
2,494 posts 63 threads Joined: Aug 2017
07-11-2017, 05:15 PM -
#5
Could you provide a nice Linux screenshot of the game running at 60 fps?
tchoutchou
Unregistered


 
07-12-2017, 05:58 AM -
#6
Here come the screenshots

and

Works good on rev5395.
tchoutchou
Member


0
51 posts 14 threads Joined: Aug 2017
06-06-2018, 04:02 AM -
#7
An update: on rev6901, only vulkan (radv) works with write color buffer+strict rendering mode. Unfortunately, it has a big impact on performance (around 30fps instead of 60fps). On an nvidia computer with windows, it seems ok.
PPU: LLVM; SPU: ASMJIT. Frame limiter: auto
Slyponto
Member


0
85 posts 0 threads Joined: Mar 2018
09-23-2020, 09:39 AM -
#8
Just wanted you to know, recompiler spu not working. interpreter working fine.


edit: after opening custcene, goes into black screen and nothing else happens.

ok, my bad, seems like it still needs "write color buffers" enabled.
This post was last modified: 09-23-2020, 09:43 AM by Slyponto. Edit Reason: new information


Forum Jump:


Users browsing this thread: 1 Guest(s)