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Hitman : Silent Assassin [NPEB00840]
#1
I can not believe
The game was very well run with very good frame
Without any disorganization image
I played almost forty minutes without any errors or disorganization image

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Core :
PPU Interpreter (fast)
SPU Recompiler (ASMJIT)
Hook Static Function ---> Select


LLE:
LibSre.prx

Video:
OpenGL
Resolution 720*480
Write Color Buffers ---> Select

Audio:
XAudio2


PS : I don't Why I Can't Upload Image but Can Upload Other File
This Error To Me
Quote:Please correct the following errors before continuing:
The file upload failed. Please choose a valid file and try again.

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#2
Is Write Color Buffers = on actually really necessary?

Also does it work with the PPU LLVM recompiler?
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#3
(01-23-2017, 09:32 AM)ssshadow Wrote: Is Write Color Buffers = on actually really necessary?

Also does it work with the PPU LLVM recompiler?
No Need I always select is option Tongue

Yes Work with PPU LLVM Game Is Full Fram (60 FPS) Run Smile
Now Play 30 minutes By Vulkan And PPU LLVM

With what program I'll movie of screen ?

Attach New Log PPU LLVM
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#4
Very nice. To record your screen you can just use Nvidia Shadowplay or AMD ReLive depending on who made your GPU. These are the easiest and best performing options but if your graphics card is too old (or if you only have Intel) then https://obsproject.com/ is good (but not super easy to set up) or maybe http://www.nchsoftware.com/capture/
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#5
I filmed twenty-five minutes of game and lasted for four hours until I uploaded last night (my internet speed is very low) but did not allow because more than 15 minutes
And I can not confirm the account to be displayed file in youtube :-(

Ok
The last Active My Youtube Account

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#6
Read/Write buffers is not necessary to run most games anymore regardless of backend and actually slows things down when using OpenGL where it is halfplemented. I have used this game in the past to iron out graphical bugs and improve performance for opengl so it has been playable for a long time. However, ingame saves did not load properly upon emulator restart (I don't know if this has been fixed; someone ought to check)
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#7
(01-25-2017, 09:37 AM)kd-11 Wrote: Read/Write buffers is not necessary to run most games anymore regardless of backend and actually slows things down when using OpenGL where it is halfplemented. I have used this game in the past to iron out graphical bugs and improve performance for opengl so it has been playable for a long time. However, ingame saves did not load properly upon emulator restart (I don't know if this has been fixed; someone ought to check)

Now Test
Save in Game --->> Working
Load Game In First Menu --->> Working
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