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Catherine Demo [NPUB90645]
#1
Reaches to gameplay. 3D scene is rendered in half screen. Tested in 2d9e02b.

Core

PPU: Interpreter (fast)
SPU: Interpreter (fast)

LLE Modules
Catherine ones.

Graphics

- Vulkan
- 1280x720
- Auto (Frame limit)
- VSync

Audio

- XAudio2
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 10
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#2
I categorized it as playable myself, performance would probably be in the right order of magnitude on a very fast CPU and while there are graphical glitches the game is likely playable from beginning to end (that is it doesn't crash).
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#3
Build from PR 2357 (https://github.com/RPCS3/rpcs3/pull/2357)

Render: OpenGL
Any PPU / SPU settings.
Any Audio settings.

Libraries used:
Code:
- libac3dec.prx
- libadec.prx
- libatxdec.prx
- libdmux.prx
- libdmuxpamf.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- libsail.prx
- libspurs_jq.prx
- libsre.prx

Video:


Log:

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#4
It now has Playable speeds like the full version. OpenGL is faster than Vulkan. Moving to Playable.

Version for reference: 3bfe17a
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