Nier Replicant [BLJM60223]
Started by Arcana




17 posts in this topic
Arcana
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01-12-2017, 10:03 PM -
#1
HuhSo i followed a suggest LLE library and added them but now its giving me this error, what can i do about this?
Ani
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01-12-2017, 10:31 PM -
#2
I redacted the spam. Upload your RPCS3.log as an downloadable file.
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Arcana
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01-13-2017, 12:25 AM -
#3
(01-12-2017, 10:31 PM)Annie Wrote: I redacted the spam. Upload your RPCS3.log as an downloadable file.

Here you go, i don't know why its like this tbh

ssshadow
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01-13-2017, 12:40 AM -
#4
That is not the log file. Zip and upload the actual file named rpcs3.log, it contains much more information.

That said you should read this: http://www.emunewz.net/forum/showthread.php?tid=174352
And this: http://www.emunewz.net/forum/showthread.php?tid=171465

Short version: It is very unlikely that any real game such as Nier will start. And even if Nier starts it will with 100 % certainty run at 1 fps and then crash. This is because rpcs3 is very much not finished.

Also, from the incomplete log output you posted the game can't find any of it's files. Make sure that the file PS3_DISC.SFB is next to the folder PS3_GAME. Move it there if need be.
Arcana
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01-13-2017, 12:47 AM -
#5
[quote='ssshadow' pid='239463' dateline='1484268005']
Okay thank you for the reply, i'll try to follow rpcs3's development until i can play this friggin game
ssshadow
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01-13-2017, 01:11 AM -
#6
So I just tested it and... nothing. Won't run.
Arcana
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01-13-2017, 01:15 AM -
#7
the Log i zipped? also the disc.sfb was in the required folder, but i can wait until rpcs3 is more completed
ssshadow
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01-13-2017, 01:21 AM -
#8
I mean that I ran the game myself and can confirm that it is not working. You didn't do anything wrong.
Arcana
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01-13-2017, 01:22 AM -
#9
*phew* okay thank you for testing
ssshadow
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01-13-2017, 02:07 AM -
#10
OK so I kind of got it "working" but the process is very complicated, it among many things requires a custom tool from xentax. I will have to write about it tomorrow. It is nothing one can just figure out. But basically the current roadblock is:
Code:
E {PPU[0x70000026] Thread (VKBD) [0x00fab614]} PPU: 'cellOskDialogSetKeyLayoutOption' aborted
F {PPU[0x70000026] Thread (VKBD) [0x00fab614]} class std::runtime_error thrown: Unimplemented
(in file Emu\Cell\Modules\cellOskDialog.cpp:53)
Can't get past the menu without it.

And it will take some work to stub...

Also I had to make the below hack in vm.cpp but that is the least complicated bit of this stupid process :p
Code:
        if (!size || (size | addr) % 4096)
        {
            //fmt::throw_exception("Invalid arguments (addr=0x%x, size=0x%x)" HERE, addr, size);
        }
And it seems to work just fine...



So note to self: write instructions and attempt to stub/fake data the on screen keyboard...


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